Roberta Williams' King's Quest VII: The Princeless Bride

aka: KQ7, King's Quest VII: Die prinzlose Braut, King's Quest: The Prince-less Bride
Moby ID: 135
DOS Specs
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Description official descriptions

Queen Valanice of Daventry has always thought that getting married would be the best course of action for her daughter Rosella. However, the young princess seems to be more interested in adventure, recklessly following a mysterious magical creature into a whirlpool that eventually transfer herself and her mother to another world. The two end up in different parts of a land known as Eldritch, with Rosella being transformed into a troll. They must find each other and eventually defeat an evil sorceress who plots to ruin the land.

Like its predecessors, King's Quest VII is an adventure game primarily based on solving inventory puzzles. It discards the icon-based interface of the two previous installments, and instead features a simplified "smart cursor" used for general interaction with highlighted objects and characters, as well as significantly fewer text descriptions. The game is divided into chapters, alternating between the queen and the princess as protagonists. As opposed to the realistic drawing style of all the preceding game, it has brightly colored visuals reminiscent of Walt Disney cartoons.


  • King's Quest 7: Невеста тролля - Russian spelling
  • מסע המלך VII - הכלה ללא הנסיך - Hebrew spelling
  • 國王密使 7 - Traditional Chinese spelling

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Credits (DOS version)

40 People (33 developers, 7 thanks) · View all



Average score: 79% (based on 23 ratings)


Average score: 3.5 out of 5 (based on 98 ratings with 8 reviews)

king's quest jumps the shark

The Good
The King 's Quest saga continues, with cartoon-style animation, new worlds to explore, new puzzles to solve and - thankfully - this adventure has two female protagonists.

Adventure games during this area were trying to utilise the CD-ROM format with voice acting (instead of just text), and creating a world that either looked more like a Disney cartoon or Hollywood blockbuster.

I see plenty of creativity and ambition in this game, sadly the execution of this game is horrible, and marked the beginning of the end for a once great adventure game franchise.

The Bad
The cartoon-inspired look of the game and its intermission sequences are actually impressive for 1994. The big problem is that when you develop an adventure game in such a manner, you cannot overlook 'little' things in order to get the game on the shelves by Xmas.

Here the animation is often painfully choppy, with characters moving painfully slow. Had more time been given to development, the world and the characters in it would likely have connected with players more then they do with what was released.

Any emotional investment in the characters or their problems is marred by the clearly rushed nature of the animation. If you want the player to care about the fate of your two heroines, then you have to understand how animation - when done well - can create cartoon actors (actresses) who can be good actors.

The settings may look pretty, but it is supposed to be an adventure game, not an art gallery. If you want to see how cartoon type animation can work well in adventure games, check out Monkey Island 3 or even Full Throttle.

Beyond the rush job/animation problems - which make parts of the story hard to follow - the control scheme has been changed, almost 'dumbbed down' to the point where puzzles are way to easy or way to obscure to be of any fun.

The voice acting is not great, but that is probably (partly) the fault of whoever edited or wrote the script. Good script writing/editing is as key to CD adventure games as is creating animated actors.

It is hard to get too interested in a cheap "Alice In Wonderland" storyline, and many of the side stories that arise are rarely developed enough to matter.

Descriptions of items or characters are often kept to a bare minimum, and one reason why the game allows you skip chapters is because the game has a tendency to crash - at least the original version I had.

I do not object to the 'family friendly' tone of the game or even the 'homages' to legends, myths and other fictitious tales. Such things have served the series well in previous KQ adventure games.

However, the game seems to be a little too eager to ensure that both heroines stay within an uber-feminine box. As if someone looked at 1940s Disney cartoon as how women should behave in an adventure.

Heck, the princess is introduced singing a very, very, very happy tune about how great her life is. It's not a good song and comes off as a wee bit like "Stepford Wives".

True, they are royalty and that means a certain decourm and sense of proprietary. I just found the overall design of the women to be a tad sexist.

The Bottom Line
The game suffers from being rushed to the store shelves, which leaves players with bugs, confusing story, poor character development, choppy animation and cartoon characters that are hard to like or dislike. It is a shame because behind all these faults, rare moments of creativity and adventure game fun can be seen.

Windows · by ETJB (428) · 2013

If it wasn't for the King's Quest name...

The Good
I found kind of innovative the progression bar, but nothing more...

The Bad
The intro sucks, a very low quality video with some of the silliest scenes i have seen ( what's the point in Rosella jumping into the lake?) then the Disney-like song is awful... And then in the game, we found some of the worse expresibility ever given to characters from a videogame, then the descriptions of the objects (a key element in a adventure game) are just ridiculous, and well, definitely that's a child's game.

The Bottom Line
Nothing to do with King's Quest 6, KQ7 represents the agony of King's Quest...

Windows 3.x · by Depth Lord (932) · 2004

A light-hearted journey in a classic series

The Good
King's Quest 7 takes the series to even more accessible and charming levels, eliminating the most frustrating aspects of other adventure games and focusing instead on a Disney-esque style elements that truly live up to the lofty comparison. The character animation and background detail are gorgeous for what they are, and the voice-acting is top notch. The two-character dynamic, a first for the series, is pulled off very creatively, and there's always a sense of urgency as Valanice and her daughter Rosella criss-cross paths attempting to find one another and protect the quirky and diverse realm from annihilation at the hands of an evil sorceress. This game is all about fun for everybody, from the novice to series veterans.

The Bad
As an entry in the King's Quest series, the Princeless Bride provides little more than a vague connection, forsaking series veterans for genre novices, and crushing the momentum the franchise had built up with the fifth and sixth entries. What it provides in Disney charm it lacks in challenge -- anyone with a moderate knowledge of the genre will find it a breeze to complete. The KQ series references were left out of the game in large, developers claim, to make the game accessible to all; an argument that falls crucially flat on its back when a character from an early entry materializes out of no where as a vital plot element.

The Bottom Line
Serious gamers and fans of the franchise may have to suppress a chuckle at the Princeless Bride's opening musical number, but if you can forgo your pride and overcome the pervading atmosphere of Disney cheese (or even learn to appreciate its outright charm), you may find that this is one of the most fun entries in the series, and great game in its own right.

Windows · by jTrippy (58) · 2008

[ View all 8 player reviews ]


Subject By Date
Bugs - the game freezes at an unmentioned point Nowhere Girl (8680) Feb 19, 2017



In order to release Roberta Williams' King's Quest VII: The Princeless Bride in time for Christmas '94, Sierra didn't spend much time on beta testing. The game was very buggy and it was literally impossible to finish it without the patches that were released a few months later. Due to the large amount of bugs and a the lousy save interface, they released version 2.0 of the game, which worked faster, was less buggy and had an enhanced save interface, in 1995.


In the Disney-inspired intro, Rosella sings a song and is depicted having only 3 fingers and a thumb on each hand. Unlike Disney movies, the opening sequence is the only song in the entire story.

King Graham

Roberta Williams' King's Quest VII: The Princeless Bride is the only game in the series not to feature King Graham in any capacity, although he's listed in the voice credits. This may be indicative that the character was originally included, but cut do to time constraints in an effort to push the game out for a Christmas release. However, rhere is a line of dialog recorded by Danny Delk on the game's CD wherein King Graham says "Ladies! I was getting worried! You're 15 minutes late for lunch!"

King's Quest references

Although the packaging assures potential buyers that no previous King's Quest experience is required to play the game, Prince Edgar from King's Quest IV: The Perils of Rosella appears in a pivotal role, but his presence is explained during the game for those players unfamiliar with the previous game.


Two other subtitles that the designers considered for the game were What's Lava Got to Do With It and Rosella Vs. The Volcano.

Information also contributed by Adam Baratz, Daniel Albu


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Identifiers +

  • MobyGames ID: 135
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Contributors to this Entry

Game added by Andy Roark.

Windows added by Sciere. Macintosh added by Katakis | カタキス.

Additional contributors: Katakis | カタキス, Jeanne, Xoleras, Great Hierophant, Klaster_1, jTrippy, Paulus18950, Cantillon, Ingsoc.

Game added May 25, 1999. Last modified January 23, 2024.