is a sequel to The Elder Scrolls: Arena
; it is set in the same medieval fantasy world Tamriel - more specifically, in the homeland of the Breton race, known as High Rock, and the province Hammerfell, home of the Redguards. The game's title is derived from the name of High Rock's capital city.
The main protagonist travels to Daggerfall at the request of the emperor Uriel Septim. His mission involves freeing the ghost of the late King Lysandus. Apparently, a letter concerning the king and sent by the emperor to the court in Daggerfall contains information about a dangerous ancient power. It is now up to the hero to retrieve the letter, reveal the dark secret that has been preserved in the king's family, and eventually discover the key to the resurrection of an iron golem who wields immense power.
Like its predecessor, Daggerfall
is an open-ended role-playing game, in which the main quest is but a small fraction of the various missions and assignments the player is able to undertake. The game is notable for breaking records concerning the size of its world (though much of it has been generated randomly). Interaction with hundreds of thousands of non-playable characters is possible. The player is free to join one of the many political and social organizations of Tamriel, as well as pursue a personal quest for power. The player is able to buy houses, ships, and horses, as well as become a werewolf, a vampire, or a wereboar.
Combat in Daggerfall
is action-based: the player uses the mouse to determine the direction and the power of sword swings and shots from a ranged weapon. Character growth is handled somewhat similarly to that of Quest for Glory
games: the more the player performs an action, the better the protagonist becomes at it. For example, swinging the sword will eventually increase the player character's attack power and skill with that weapon, etc. This extends to non-combat activities such as jumping, bartering, speaking foreign languages, etc. Leveling up occurs when several main and secondary skills have been raised sufficiently. During character generation the player is given the option to create and name his or her custom classes by combining attributes and skills.
- "Daggerfall: The Elder Scrolls - Chapter 2" -- French title
- "Daggerfall: Die Schriften der Weisen" -- German title
Part of the Following Groups
The Press Says
The game was offered as freeware on July 9, 2009 in celebration of fifteen years of Elder Scrolls
's creature art is an interesting mix of hand-drawn work and rendered material. All of the creatures, in fact, originally had 6 frames to every animation, but this had to be chopped down considerably to compress the size of the game which was already monstrously large for the time it was released.
The only remaining trace of these original detailed animations is in a "bestiary" video describing several of the creatures of Daggerfall
Information also contributed by
- Computer Gaming World
- November 1996 (15th anniversary issue) – #8 Top Vaporware Title in Computer Game History
- May 1997 (Issue #154) – Role-Playing Game of the Year
This entry to the MobyGames database was contributed by Omniscia (35)
on Jan 22, 2000.