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Kiloblaster

Moby ID: 1074

Description official descriptions

New-age Galaxian. Move along in space in your fighter and shoot anything that moves, while collecting power-ups, such as fruits (fruits in space?) and thing, which looks like red circle with yellow "T" inside. Like other games from Epic, it's shareware and only the first episode is free. You have to pay for two other episodes. This game has joystick, Sound Blaster and VGA support.

Groups +

Screenshots

Promos

Credits (DOS version)

5 People (4 developers, 1 thanks)

Created
Sound Blaster Music
Animated Sequences
Ray-Traced Art
Still stuck on level 29

Reviews

Critics

Players

Average score: 2.2 out of 5 (based on 10 ratings with 2 reviews)

It should be "Kilocrap", not "Kiloblaster".

The Good
To tell the truth, there's nothing good in this game. Maybe some backgrounds and bonuses, but they also aren't very impressive.

The Bad
Almost everything. First, there is annoying welcome screen. You have to watch it every time you run "Kiloblaster" for about 10 seconds, and you can't skip it! Second, music and sounds are just horrible. They use SoundBlaster as "Jill of the Jungle", but these tracks are a piece of... aaaa... nevermind. Third, sprites look like they were copied from "Galaxian" for NES! But this game requires VGA card for 256 colors. While background really uses 256 colors, sprites look like they use 16 colors! Not to mention, that they are very simple.

Another "space shooter" from Epic, called "Overkill", requires 16 colors, but it looks much better. And it was released in the same year as "Kiloblaster". And the worst thing is gameplay. I always thought that it can't be screwed in "space shooter". But guys in Epic are very smart and intelligent, and they made an impossible thing - they ruined "space shooter" gameplay! "Kiloblaster" is too easy! Imagine that: on the screen appears randomly generated enemy in randomly selected place with some bonuses. You shoot it, grab bonuses, and there comes another enemy with another bonuses. And so on, and so on. You can receive an invulnerability shield on the beginning! Oh, my.

The Bottom Line
I went berserk during writing this review. I'm usually a quiet guy, but "Kiloblaster" made me really, really angry. My advice: don't play it. "Overkill" is much better.

DOS · by Sir Gofermajster (485) · 2008

A rather stupid game with a rather stupid name.

The Good
Well, it's a shoot'em'up, so it automatically means I have to play it. It has some neat music and reasonble sound effects, and the backgrounds look kind of cool.

The Bad
The stupid name, the stupid concept, the stupid gameplay (so damn easy!), the horrible sprites and the really crappy controls. Not to mention an amazingly slow game engine.

The Bottom Line
A stupid shoot'em'up game I only finished so that I can say I did.

DOS · by Tomer Gabel (4538) · 2000

Trivia

Freeware release

The registered version of Kiloblaster was released as freeware by its author, Allen W. Pilgrim, alongside Xargon on August 4, 2008. The source code of both games was also released to the public.

Graphics

Unusually, this game uses completely different background images for EGA and VGA graphic modes, not just 16 and 256 color variations of the same image. EGA images are extremely simplistic and appear to be composed of generic tiles, whereas VGA images are 256 color photos.

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Identifiers +

  • MobyGames ID: 1074
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Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Additional contributors: Pseudo_Intellectual, subjugator, Patrick Bregger, MrFlibble.

Game added March 18, 2000. Last modified April 12, 2024.