DescriptionRealms of the Haunting
is a combination of first-person shooter and three-dimensional adventure game with quite a bit of live-action Full Motion Video thrown in to boot. Navigation through the game world is done through a FPS interface very similar to Doom
; however there's also a free-floating cursor controlled by the mouse which you can use to interact with the various objects around you. There's also an inventory system and quite a few object related puzzles. The game has standard Doom-ish combat against a variety of monsters, however the combat is placed at intervals rather than throughout the game, and the emphasis is more on exploration and atmosphere.
The game's plot starts out as a typical haunted house story but soon mutates into an end-of-the-world tale combining New Age pseudo-philosophy and biblical Revelations. You take the part of Adam Randall, a pastor's son who is sent to investigate a haunted mansion by a mysterious priest who claims it's linked to your father's death. Once you enter the mansion you soon learn that not only is it infested with demons and evil spirits, but that the mansion itself is built over an old Satanic temple and the priest who sent you there is in fact a five-hundred year old French sorcerer trying to bring about the end of the world.You are soon joined by a helpful young psychic and aided by the ghost of a defeated knight. You'll also start a grudge with an ex-demon king as well as be chased around by the Antichrist-in-training.
- "Realms of the Haunting: The Battleground between ultimate Good and Evil" -- Tag-lined title
Part of the Following Groups
The Press Says
||Jun 05, 2004
||9 out of 10
|Computer Gaming World (CGW)
|Adrenaline Vault, The (AVault)
||May 21, 1997
||Jan 09, 2001
||86 out of 100
||86 out of 100
||8 out of 10
|PC Gameplay (Benelux)
||80 out of 100
||75 out of 100
|PC Player (Germany)
There are currently no topics for this game.
Realms of the Haunting actually uses a modified version of the 3D engine featured in Normality
, another game by Gremlin Interactive. Some interesting lighting effects were added, as well as a combat element (since Normality was a purely adventure game).