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DescriptionYou are a cyborg handyman in the far away future sent to a huge megacorporation where an evil AI has taken control of the companies robots. You are charged with facing these robots in combat and eliminating them one by one to reach the core and deactivate the AI.
Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some annoying limitations like not being able to jump over your enemy and only one fire button.
Part of the Following Groups
The Press Says
|MikroBitti||Jan, 1995||90 out of 100||90|
|Coming Soon Magazine||Feb, 1995||90 out of 100||90|
|ASM (Aktueller Software Markt)||Dec, 1994||10 out of 12||83|
|Power Unlimited||Feb, 1995||7.6 out of 10||76|
|World Village (Gamer's Zone)||1997||60|
|PC Games (Germany)||Jan, 1995||50 out of 100||50|
|Power Play||Jan, 1995||44 out of 100||44|
|Computer Gaming World (CGW)||Jan, 1995||40|
|High Score||Apr, 1995||2 out of 5||40|
|PC Player (Germany)||Dec, 1994||32 out of 100||32|
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TriviaInstinct Design, the developer for Rise of the Robots, claimed that the game would feature 100 frames of animation per robot, with a special key frame system to ensure fluidity of movement. In reality, the game utilized 3 frames of movement for the robot punching, kicking and whatever else.
Zhentarim7 (182) added Rise of the Robots (DOS) on May 30, 2000
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