Description official description
Each character has its own special / hidden moves as well as a planet of their own housing the gruesome challenges with 3rd-person flying camera perspectives...
Credits (DOS version)
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Average score: 82% (based on 17 ratings)
Average score: 3.3 out of 5 (based on 20 ratings with 3 reviews)
Before 3D chips have arrived, Argonaut had its own very fast 3D applications with better graphical effects -thanks to their real-time 3D rendering package, "Blazing Render" engine. And the most beautiful creation of this programming library was without a doubt, FX Fighter...
This game was not only one of the pioneers of 3D gaming era but also it looked much better than the other fighting games at its time. I remember the days PC Game Magazines labeled FX Fighter as a beater of such games like Mortal Kombat or Street Fighter. OK, maybe it was a beater but not in gameplay concept or in a way classic games have been through periods of time. What really so special about FX Fighter was its glorious sight and sound that is very important for a fighting game: by being fast and attractive enough to fully immerse the player into its world, with unique characters to be chosen and having a simple but effective gameplay in front of great-looking combat arenas (we don't forget the music, of course, which should gather all the elements of the game together creating recognizable magical moments...and IMHO FX Fighter's techno musical
score was successful enough!).
It's not a classic, yes; after the passing years it almost faded (I don't even mention the 'Turbo' sequel which was a huge dissappoinment). I also admit, it hasn't got a good, challenging control system, neither with keyboard nor with a joystick. But, this fighting game wasn't out on a premiss to have a revolutionary gameplay after all!
The Bottom Line
You would probably have hooked like me on FX Fighter at first glance, I can't be sure of that however! It's not a great game, but it's a special one for me nonetheless...
DOS · by Accatone (5191) · 2001
Let's face it: one-on-one fighting games for the PC just plain suck. It's not that the platform can handle them, it's just that the genre doesn't seem to be such a hit on PCs, so nobody really puts any effort on these games. Save for the MK series and the SEGA PC ports we usually have to get by with half-assed ports and that's it. But what about PC-only fighting games?? There's a niche market prime for prospective collectors! Rare and usually rather bad, but always worthy of attention. Well, I guess that pretty much describes FX Fighter...
Developed from an engine demo, FXF is a polygonal fighting game following in the steps of the many Virtua Fighter clones, that is: sure they are 3D but unlike VF they try to be more arcade-oriented and replace style with beat-'em-up action. You still have a ring that counts for win points, but fireballs and 2D mechanics get thrown back into the mix.
There was some sort of storyline that boils down to an intergalactic Street Fighter, where every major planet sends his representative to fight another one in this weird tournament. If you win you can go all the way to the top and become the intergalactic champ. Lose and your planet gets toasted... Fatality!! Definetively something new and original... at least on the PC.
Gameplay follows the standard one-on-one fighting rules, with customizable round times and settings. The game also makes the winning decision to incorporate a selection of great gameplay modes that include arcade, vs and multiplayer tournament mode that's good for parties, definetively a winning addition that most fighting games pass up.
Still, probably the best achievement one can note down for FX is that it does provide a reasonably fast and detailed graphic experience at a time when polygons where still far into the future. Save for the rather crude models and the low resolution the game was a major achievement, with fully textured characters and stages, and all running fast on a 486 computer.
Well, it's nice and all but when judged with all the standards of the genre the game just falls apart. Nevermind the accolades and high scores it originally received, PC gamers (and specially PC magazine reviewers) usually know jackshit about these types of games and will give high scores to just about everything that looks reasonably cool (anyone remember CGW's Rise of the Robots review?). Anyway, the sad truth is that FX Fighter wouldn't last a day in console land.
The gameplay is slow and unexciting, with jerky moves and decidedly unbalanced characters. The moves are unimaginative, as are the characters. In short, FX Fighter might have the looks, but it just doesn't have that "zing" that makes up the gameplay and stylistic core of fighting games...
There's also the stagnant stench of plagiarism in the air, at least to me! You see, I may be alone in this but I find just way too many similarities between FX Fighter and Sunsoft's Galaxy Fight, a very challenging game that had a short life in the arcades but can be found (as every good 2D fighting game out there) ported to the Saturn, and that pits a selection of sci-fi characters to fight each other for the fate of the galaxy. You could go as far as saying that it's a 2D version of FX Fighter, only with more original characters and moves. Heck, it even has pre-fight animations which show the opponent's planet that look exactly like FX's only in 2D...!! Both games came out in 1995 and to be fair I wouldn't know which one came out, but my bet is always with the Japanese on these types of games.
Anyway...say I'm just a paranoid bitch and the characters, moves, setting and everything are original... the gameplay is just not there.
The Bottom Line
Averagely good fighting game for the PC, which translates to a decent but below-par effort when faced with the rest of the world.
Prime collecting material tough. These games don't exactly grow out of the ground, not now and not then.
DOS · by Zovni (10504) · 2003
Considering it came out in '95 (gasp! I was sure it came out in '96), this game has an absolutely terrific engine. It was perfectly fast on my Pentium 166, and it looks gorgeous, what with the (relatively) detailed backgrounds and character animation. I used to play this game quite a bit just to look at it, since regardless of gameplay there's one good thing you can say about this game: 3D, baby!
Too bad the game itself is quite bad. The characters are mostly superficial and there's very little in the way of diversity (with the exception of Venam, which is cool). The controls are uncomfortable, the settings are in essence all the same (though they're good for gawking at), and the boss at the ending is frustrating and pointless.
The Bottom Line
A pretty bad fighting game that has an absolutely AWESOME 3D engine.
DOS · by Tomer Gabel (4539) · 2001
The artificial intelligence for the enemies is somehow wired to the speed of the machine (probably unintentionally). This has the bizarre and frustrating effect of making your enemies in the game play better the faster a machine you play on. On its target platform of a 486/66, the AI worked appropriately for its level. On a Pentium 120, the "easy" difficulty played like "hard". (On a Pentium 233, you can forget about winning unless you're an action fighter maniac and have the special moves of the characters memorized.)
FX Fighter is the most well-publicized game that uses the BRender engine. Rumor has it that FX Fighter started life as a demo of what BRender could do -- a technology demo -- then was gradually fleshed out into a game.
- PC Player (Germany
- Issue 01/1996 - Best Fighting Game in 1995
- MobyGames ID: 3900
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Contributors to this Entry
Game added by Accatone.
Game added April 23rd, 2001. Last modified June 23rd, 2023.