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FX Fighter

Moby ID: 3900

DOS version

My favorite fighting game along with OMF 2097...

The Good
Before 3D chips have arrived, Argonaut had its own very fast 3D applications with better graphical effects -thanks to their real-time 3D rendering package, "Blazing Render" engine. And the most beautiful creation of this programming library was without a doubt, FX Fighter...

This game was not only one of the pioneers of 3D gaming era but also it looked much better than the other fighting games at its time. I remember the days PC Game Magazines labeled FX Fighter as a beater of such games like Mortal Kombat or Street Fighter. OK, maybe it was a beater but not in gameplay concept or in a way classic games have been through periods of time. What really so special about FX Fighter was its glorious sight and sound that is very important for a fighting game: by being fast and attractive enough to fully immerse the player into its world, with unique characters to be chosen and having a simple but effective gameplay in front of great-looking combat arenas (we don't forget the music, of course, which should gather all the elements of the game together creating recognizable magical moments...and IMHO FX Fighter's techno musical score was successful enough!).

The Bad
It's not a classic, yes; after the passing years it almost faded (I don't even mention the 'Turbo' sequel which was a huge dissappoinment). I also admit, it hasn't got a good, challenging control system, neither with keyboard nor with a joystick. But, this fighting game wasn't out on a premiss to have a revolutionary gameplay after all!

The Bottom Line
You would probably have hooked like me on FX Fighter at first glance, I can't be sure of that however! It's not a great game, but it's a special one for me nonetheless...

by Accatone (5191) on April 23, 2001

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