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Xargon

aka: The Xargon Trilogy
Moby ID: 1057

Description official descriptions

An archaeologist named Malvineous Havershim was studying strange ruins in Madagascar, remnants of buildings constructed during the age of a long-forgotten civilization of the mysterious Blue Builders. One day Malvineous spotted glyphs on one of the structures. As he attempted to translate them, Malvineous was hit by a wave of gas and fainted. In his dream, a talking eagle named Silvertongue tried to warn him of upcoming dangers. The archaeologist awoke in a strange and hostile world, unable to understand anything. With Silvertongue's guidance, Malvineous will have to overcome all dangers and eventually confront Xargon, the tyrannical ruler of that world.

Xargon is a 2D side-scrolling action platformer. Malvineous is initially equipped with a basic laser gun, which can be upgraded by collecting power-ups or buying upgrades in a store. These include extra laser bullets, rapid-fire mode, limited-ammo fireballs, and others. The gun can be controlled by pressing up or down arrow keys, making it slightly advance upwards or downwards. The store can be accessed at any time, provided the player has collected a sufficient amount of emeralds, which act as currency. Health units, invincibility power-ups, and weapon upgrades can be purchased.

This game entry refers to the registered version of the game with its three episodes:

The first episode was available as shareware with the option to register for the other two, but in the US all three were also released separately and commercially by B&N Companies, Inc. In 2008, the entire game was made available as freeware.

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Credits (DOS version)

8 People (5 developers, 3 thanks)

Programming
Graphics / Artwork
Music
Sound
Additional Graphics / Artwork
Special Thanks To

Reviews

Critics

Average score: 50% (based on 1 ratings)

Players

Average score: 3.5 out of 5 (based on 20 ratings with 4 reviews)

With so many other platform games that are more fun, why play this one?

The Good
Everything that I liked about this game I also didn't like in another way. Like the map. Oh, good idea have a map. But what's the point off the map since the graphics are so awful in that part of the game. The only thing in this game I found remotely interesting was the way you could control the laser after you shot it.

The Bad
A lot. The graphics are not very impressive. The controls were not very smooth at all. You would run to try to get momentum so you could make a long jump. But when you pressed the jump button he would stop then jump so he lost all his momentum.

The Bottom Line
If you want a good platform game try something like Commander Keen, or Duke Nukem. Not this piece of junk.

DOS · by Attila (553) · 2001

"Jill" meets "Duke" in strange, unknown world.

The Good
In other action games plot is usually very short and it isn't very important. But not here. "Xargon" has very interesting plot. That's good. This game looks great. All those 256-colored monsters and locations are wonderful. Music and sounds are similar to those from "Jill of the jungle". By the way, whole game is very similar to "Jill". You have once again map-based world, puzzles, and different types of weapons. This time you can use laser bullets, rocks and fireballs. You can also grab a "fast-fire bullet" and emeralds. You can buy with them a health unit, laser bullet and much more. During the game you will transform in a bumblebee (like in "Jill", but there you were transformed into a flamebird) and you will travel with submarine Unfortunately, not yellow... "Xargon" is also much harder and longer than whole "Jill of the jungle" series.

The Bad
You can collect pool balls with letters E, P, I and C. Collecting them all gives you a bonus points. Haven't I seen similar bonus earlier? Yes, I've seen something like that in "Duke Nukem". Moreover, boxes with pick-ups and bombs are also taken from "Duke". Unfortunately, "Xargon" only mixes good ideas from other platform games, without giving anything original. Oh, maybe only this emeralds. But heck with that, it's not so important. The worse thing is saving only on map-based world. You can't save your game during playing any level. And the last thing is, that you can play "Xargon" only using VGA with 256 colors.

The Bottom Line
"Xargon" is amusing platform game with good graphics. Download a demo and play it. It's worth your time.

DOS · by Sir Gofermajster (485) · 2008

Another classic by Epic

The Good
The game has great sounds and music. (The best sound is probably the moaning of fish.) Also, the controls are very simple...all dating back to the time when Apogee and Epic were the top two shareware gaming companies, and Duke Nukem, Commander Keen, and Jill of the Jungle were the best games made. Xargon is very similar to Jill of the Jungle, in that the interface and controls are virtually identical. However, it has a major improvement: you can control (sort of) the direction in which you fire, so you can shoot upwards/downwards. This is a major improvement, as it makes it easier to shoot stuff on the ground. (Unlike Jill of the Jungle, for instance, which required you to time your shots when fighting small frogs.) Also, the game has a nice console feel, making it a plus for all the retrogamers out there.

The Bad
After a while, the levels become rather repetitive. They're all puzzle-like in that you usually have to find something (like a key) in order to do something (unlock a door). After a while, it kinda gets old, as every level is like that. Also, don't look for much in terms of plot, as the story seems rather cliche and common to old side-scrolling games.

The Bottom Line
Jill of the Jungle for boys: Xargon is nevertheless a classic side-scrolling platform game by Epic.

DOS · by willyum (1019) · 2001

[ View all 4 player reviews ]

Discussion

Subject By Date
Did you play/like this game? Brandon Lade (3) Feb 21, 2012

Trivia

Freeware release

The registered version of Xargon was released as freeware by its author, Allen W. Pilgrim, alongside Kiloblaster on August 4, 2008. The source code of both games was also released to the public.

Unused art

In November 2012, Allen W. Pilgrim released unused Xargon artwork, including monster sprites, an early version of the main character's portrait and box art design. The artwork was created by Dan Froelich, Matt Berger and Joe Hitchens and is not public domain. The files are exclusively available at RGB Classic Games.

Version numbering

Both the shareware and the registered game indicate the version number as 3.0. However, no earlier public releases with lower versions numbers exist. Developer Allen Pilgrim explains:

I did not want to release a product that had a version of 1.0 so I just made it 3.0. Technically there were enough internal updates, hundreds if not thousands, that would justify that but the reality is it is the only official version.

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  • MobyGames ID: 1057
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Contributors to this Entry

Game added by MAT.

Additional contributors: Pseudo_Intellectual, formercontrib, MrFlibble.

Game added March 16, 2000. Last modified April 25, 2024.