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Omikron: The Nomad Soul (Dreamcast)

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Description

The futuristic city of Omikron on the planet Phaenon is sprawling beneath a huge crystal dome. It was erected to protect the city against the ice age which descended upon the planet after its sun ceased to exist. In the beginning of the game the player is contacted by an Omikronian police officer named Kay'l 669, who begs him to leave his dimension, possess Kay'l's body, and enter Omikron to investigate a series of strange murders. The player then takes the role of Kay'l, but his investigation is foiled by a sinister force that the police is unable - and perhaps unwilling - to stop. As the plot unfolds, the player realizes that in order to solve the mystery his soul must establish contact with many inhabitants of Omikron, and ultimately save it from extinction.

Omikron: The Nomad Soul is primarily a free-roaming third-person 3D adventure game. Much of the player's activity in the game consists of exploring the large city, which is separated into five districts. The player is generally free to roam the city regardless of the plot development. Certain buildings can be entered and explored. Automatic taxi-like vehicles called "sliders" can be hailed to shorten walking distances and deliver the protagonist straight to the goal. In order to advance the story, information must be gathered by communicating with characters and solving puzzles of various kinds, inventory- as well as logic-based. The emphasis of the gameplay, however, is on exploration and interaction rather than on puzzle-solving.

Throughout the course of the game the player may take on the role of up to 41 different characters through the use of the soul transfer ability. In many situations a soul transfer is required to solve a puzzle and advance the plot, e.g. accessing a restricted area with a specific character who is able to enter it without arousing suspicion.

Beside the adventure mode, the game also contains first-person shooter and fighting gameplay. These two modes are restricted to specific areas, and are for the most part triggered by plot advancement. Once a FPS sequence has been initiated, the player must complete it in order to be able to return to the main adventure mode. Weapons and items for this mode can be found throughout the stages themselves, as well as bought in shops during exploration.

The fighting sequences are also usually dictated by the plot. They take place on side-scrolling screens and consist of traditional exchanges of punches and kicks, with the goal of depleting the opponent's health bar. Each character has different initial fighting statistics. These can be increased by taking the characters to a training facility and practicing to increase his parameters and subsequent combat performance.

Screenshots

There are no Dreamcast screenshots for this game.

There are 33 other screenshots on file for other versions of this game.


Alternate Titles

  • "The Nomad Soul" -- European title

Part of the Following Groups

User Reviews

There are no reviews for the Dreamcast release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

Gameplay RPG 2000 92 out of 100 92
Defunct Games Apr 12, 2008 88 out of 100 88
Jeuxvideo.com Mar 30, 2000 17 out of 20 85
neXGam 2000 8.3 out of 10 83
SEGA-Portal.de Sep 21, 2009 8 out of 10 80
Gamestyle Jan 31, 2009 7 out of 10 70
IGN Jul 05, 2000 6.7 out of 10 67
GameSpot Jul 13, 2000 5.2 out of 10 52

Forums

Topic # Posts Last Post
Wrong screenshots 3 Mobygamesisreanimated (10788)
Nov 29, 2009

Trivia

Barcode

The German cover of the game (both for the Windows and Dreamcast editions) shows a wide-open eye with a barcode over iris and pupil. That EAN 9780140072389 actually refers to the Spanish language edition of a crime/espionage story named LaBrava.

Cancelled PlayStation version

Omikron: The Nomad Soul was originally supposed to get a PlayStation release. However, Eidos didn't believe that the PlayStation version would even sell and they urged Quantic Dream to move it to the Dreamcast as Eidos thought the Dreamcast would be a worthy successor to the current generation console then. However, things didn't go the way as Eidos expected as the Dreamcast wasn't a hit. David Cage, the writer and director for Omikron, claimed that the biggest regret was to not release it on the PlayStation.

David Bowie

The game features David Bowie as Boz, the Virtual Being. For the role of Boz, David Bowie contributed his voice and allowed a graphic fantasy rendition to be made of himself for the role. In addition, his wife, supermodel Iman Abdulmajid, acts as the model for one of the characters (Iman 631) in the game that players can take control of as part of the "virtual reincarnation" process.

Font

The game makes extensive use of a special typography. The font can be downloaded for free from the developers at http://www.quanticdream.com/download/Omikron.ttf

Soundtrack

David Bowie and Reeves Gabrels wrote the entire soundtrack exclusively for the game, consisting of eight songs; "Thursday's Child", "Something in the Air", "Survive", "Seven", "We All Go Through", The Pretty Things Are Going To Hell", "Omikron (New Angels of Promise)" and "The Dreamers"... seven of which appeared later on David Bowie's album, hours

Title

Omikron is one of the letters of the Greek alphabet, corresponding to the Latin O.

Awards

Information also contributed by Isdaron, Karthik KANE, partykiller, Unicorn Lynx and WildKard

Related Web Sites

Adam Baratz (1352) added Omikron: The Nomad Soul (Dreamcast) on Apr 17, 2001
Other platforms contributed by Derrick 'Knight' Steele (2156)