Description
EverQuest is a fantasy-themed massively multiplayer online role-playing game.
The game's basic concept is reminiscent of earlier MUD (multi-user dungeon) games, replacing text-based gameplay with a graphical interface. In the beginning of the game, players create their avatars. Character races range from traditional elves to creatures unique to the game's world, such as the dragon-people Drakkin. Afterwards, the player assigns a class to the avatar, choosing between several categories which include various types of warriors, spellcasters, and clerics. It is also possible to customize the avatar's physical appearance.
The player then ventures into the medieval fantasy world of Norrath. The basic gameplay is similar to that of most other RPGs: the player character fights monsters, accumulating money and experience points, and completes quests given by non-player characters. Trading with other player characters occupies an important place in the game; characters' trading skills can also be improved.
Social interaction between players is often essential to build a balanced, efficient party of characters in order to tackle dungeons and bosses as a group. Players can interact with each other and discuss strategies, as well as join in-game player guilds. The game mainly focuses on cooperative gameplay; dueling is confined to restricted PvP (player-versus-player) areas.
Alternate Titles
- "無盡的任務" -- Taiwan spelling
- "无尽的任务" -- Chinese spelling (simplified)
- "EQ" -- Informal abbreviation
Part of the Following Groups
User Reviews
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Forums
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Trivia
Controversy
Verant Interactive was in late 1999 and early 2000 under the suspicion of having based
EverQuest on DikuMUD source code, which would be against the DikuMUD license since
EverQuest is a commercial game.
This was a minor controversy, but ultimately led to Verant Interactive issuing a sworn statement to the Diku Group on March 17, 2000, that
EverQuest was NOT based on any DikuMUD source code.
This statement can be read at:
http://www.dikumud.com/everquest.aspx.
Novels
In 2005, CDS published two novels set in the
EverQuest world:
The Ocean of Tears, by Stewart Wieck, and
The Rogue's Hour, by Scott Ciencin.
Title
Because of how addictive the game was to some people, players sometimes referred to the game, jokingly, as EverCrack or NeverRest.
Awards
- Computer Gaming World
- April 2001 (Issue #201) – Multiplayer Game of the Year
- November 2002 (Issue #220) – Introduced into the Hall of Fame
- GameStar (Germany)
- Issue 12/1999 - #65 in the "100 Most Important PC Games of the Nineties" ranking
- Game Informer
- August 2001 (Issue #100) - #33 in the "Top 100 Games of All Time" poll
- PC Gamer
- April 2000 - #28 in the "All-Time Top 50 Games Poll"
- April 2005 - #24 in the "50 Best Games of All Time"
- PC Player (Germany)
- Issue 01/2000 - Best Online Game in 1999
Information also contributed by
LepricahnsGold,
Pseudo_Intellectual and
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