Description
There's trouble in the land of Gipath. Legends tell of the Chosen One that will come and save its inhabitants. However, they didn't think he'd appear as a mere boy with blond hair and grey pantaloons...
You play the role of a young man named, Zak, who finds himself dazed and confused in a middle of some ruins. Without any idea who or where he is, he must travel between three islands in search of his identity, with plenty of tasks to accomplish.
One of the unique things with this game is that you had a certain amount of freedom on how you wanted to complete your tasks. During the course of the game, you'll find new enemies and allies. Your party can support up to three people, and these are more or less fixed because of scripting. The difficulty quickly becomes pretty steep, and each completed mission leaves you with a feeling of "accomplishment".
This game also features blueprints in which you can create your own armor, weapons and so on if you have the materials required. There are several types of materials, some sporting better qualities than others, but then again they're equally harder to come by. Even though somewhat awkward to use, the crafting part formed the start of a trend; user freedom in how players interact and create items in a game. The player is responsible for equipping every character in the party with items from his or her travels.
The gameplay highly focuses on outwitting your enemies by crawling or sneaking to back stab and surprise your enemies, or pickpocketing a valuable item from an unsuspecting victim. The use of magic is also highly recommended, as many of the enemies you'll meet are best met with a fire bolt or a lightning strike at long range. The gallery of enemies varies from orcs, wizards and skeletons to mighty Dragons, Lizards and Cyclops.
Alternate Titles
- "Проклятые земли" -- Russian spelling
- "Proklyatie zemly" -- Russian title
- "Evil Islands: Klątwa Zagubionej Duszy" -- Polish title
- "Evil Islands: A Maldição da Alma Perdida" -- Brazilian title
Part of the Following Group
User Reviews
The Press Says
| GamePro |
Apr 13, 2001 |
     |
90 |
| PC Gameplay (Benelux) |
Apr, 2001 |
85 out of 100 |
85 |
| Game Vortex |
Jan 29, 2003 |
8.5 out of 10 |
85 |
| ActionTrip |
Mar 19, 2001 |
84 out of 100 |
84 |
| Gamezilla |
May 31, 2001 |
84 out of 100 |
84 |
| Eurogamer.net (UK) |
Mar 29, 2001 |
80 out of 100 |
80 |
| LKI.ru |
Oct, 2007 |
80 out of 100 |
80 |
| JeuxVideoPC.com |
Dec 23, 2003 |
14 out of 20 |
70 |
| Adrenaline Vault, The (AVault) |
Jun 25, 2001 |
     |
70 |
| GameStar (Germany) |
Nov, 2000 |
69 out of 100 |
69 |
Forums
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Trivia
This game could have been called "Rage of Mages 3". In gameplay principles, its a direct continuation of the developers' strategic role-playing series, Rage of Mages, moving to a 3D engine.
This entry to the MobyGames database was contributed by
Kartanym
(9910) on May 15, 2001.