Description
F.E.A.R.: First Encounter Assault Recon is a horror first person shooter (FPS) that resembles a cross between
Doom 3,
Half-Life, and
the Ring horror movies. Demons are replaced by cloned soldiers and the element of horror revolves around an image of a spectral girl always appearing when least expected for a few fleeting moments.
The player sets out as a member of a specialized strike force dealing with unknown threats. Initially, the player starts with mundane weapons, which are well presented, and progress gradually towards more sci-fi ones as the danger increases. The player can also call upon a
bullet-time ability which slows down time around the player and is realised with impressive visual and aural effects by the game engine.
The game takes place in a certain multi-billion aerospace installation which has been hijacked by an elite team of cloned soldiers gone rogue and an unknown supernatural force (which is likely controlling or affecting them in some way). Both threats must be identified and countered.
Alternate Titles
- "恐惧" -- Chinese spelling (simplified)
- "FEAR" -- Informal name
Part of the Following Groups
User Reviews
The Press Says
Forums
There are currently no topics for this game.
Trivia
ATC
Armacham first appeared in the
SHOGO universe, and it might be that the
F.E.A.R. universe is somehow connected to that series. In
SHOGO, Armacham manufactures the Ordog Advanced Series 7 Mobile Combat Armor.
Console version
In the console versions blood textures on killed characters and the environment were removed. For the Xbox 360 version this was later revoked by patch.
Douglas Holiday
The Delta Force operative Douglas Holiday was originally going to be a member of the F.E.A.R. Team. This can be seen in pre-release trailers and promotional pictures of the game.
German version
In the German version all gore effects and the skeleton after killing an enemy with the energy weapon were removed. Enemies still bleed when being shot, but the blood does not spray on the environment.
Inspiration
F.E.A.R. is heavily inspired by Japanese horror films like
Ringu (
The Ring) and
Ju-on (
The Grudge). For instance, the mysterious girl with long black hair is obviously channeling Samara from
The Ring.
P.A.N.I.C.S.
To promote the game prior to the release,
Vivendi Universal sponsored a
machinima viral campaign called P.A.N.I.C.S. - produced by BeSeen Communications and Rooster Teeth Productions (famous for
Red vs. Blue).
The title is short for People Acting Normal in Crazy-ass Situations and it was a series produced utilizing the machinima technique generated by the
F.E.A.R. game engine. The story offers a humorous look at the escapades of Bravo Team as they face off against an unseen, supernatural opponent. In addition to the four installments released to the public, a fifth "prequel" episode was included as a bonus feature on
F.E.A.R. - Director's Edition.
The series was awarded with the "IFCTM Award for Excellence in Machinima Screenwriting" sponsored by the Independent Film Channel and nominated for two other awards at the 2005 Academy of Machinima Arts & Sciences Film Festival, including Best Series and Best Commercial Machinima.
References
- During Interval 6, at a security checkpoint where you first encounter a particular enemy, look for a letter on the desk. The letter in question, is addressed to Monolith Productions, the developer of the game.
- A long-running joke in the No One Lives Forever series was the fact that in neither game it was revealed what H.A.R.M. actually stood for, even though it was referred to plenty of times ("Remember what H.A.R.M. stands for!"). In F.E.A.R. one can see the H.A.R.M. logo on a sign on a warehouse wall early in the game, with the words "Heater And Refridgerator Manufacturing" printed on it.
- The name of the character Jin Sun-Kwon may be a reference to the name of the Lost TV series characters Jin-Soo Kwon and Sun. It is also notable that both characters from the TV series and the one from the game are Koreans.
- A. Shephard, a Delta Force coordinator who is only heard through radio transmissions, was likely named so as a nod to Adrian Shephard, the protagonist of Half-Life: Opposing Force.
References to the game
In the sitcom
The IT Crowd, the character Moss is playing
F.E.A.R. on the computer.
Technology
F.E.A.R. is possibly the most graphically-intensive commercial game (as of November 2005) yet. It has replaced
Doom 3 as a popular benchmarking tool for companies testing new graphics cards.
Of course, all this is to the chagrin of the ordinary gamer. Some people have suggested that "FEAR" stands for
F***ed
Engine
and
Requirements.
Weapons
Many firearms in the game have a real-life counterpart. The RPL SMG is based on the MP5, the VK12 Combat Shotgun is based on the SPAS-12, the AT-14 Pistol is based on a version of the HK USP, the G2A2 Assault Rifle is based on the HK SL8 and the ASP Rifle is an analogue of the Tavor TAR-21.
Information also contributed by
CaptainCanuck,
dasfatso,
Medicine Man,
Neon Hammerite and
Sciere