🐳 Featured Group: Gameplay feature: House ownership

Jeff Orkin

Moby ID: 5130

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Jeff Orkin has been developing A.I. for games since 1996. Currently pursuing a PhD in the Cognitive Machines Group at the MIT Media Lab, Jeff is researching Artificial Intelligence for characters that learn by observing humans playing online multiplayer games.

Prior to enrolling at the Media Lab, Jeff worked as a Senior Engineer at Monolith Productions where he focused on goal-oriented autonomous character behavior and planning while developing A.I. systems for No One Lives Forever 2 and F.E.A.R.

Credited on 12 games

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Middle-earth: Shadow of War (2017, Windows) Giant Otter
Fusion Galaxy (2016, Android) Mentors
F.E.A.R.: Perseus Mandate (2007, Windows) Senior Software Engineer, AI
The Restaurant Game (2007, Windows) Designed by
F.E.A.R.: Extraction Point (2006, Windows) Senior Software Engineer. AI
Condemned: Criminal Origins (2006, Windows) Engineering Assistance
F.E.A.R.: First Encounter Assault Recon (Director's Edition) (2005, Windows) Senior Software Engineer- AI
F.E.A.R.: First Encounter Assault Recon (2005, Windows) Senior Software Engineer, AI
Contract J.A.C.K. (2003, Windows) Senior Engineers
Tron 2.0 (2003, Windows) Special thanks to the following Monolith personnel
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002, Windows) Senior Engineer
King's Quest: Mask of Eternity (1998, Windows) Programming

[ full credits ]

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