Almost there! Less than 100 games needed to reach our MobyGoal of 1,500 documented arcade titles!


MobyRank MobyScore
Commodore 64
Atari 2600
Sharp X1
Not an American user?


Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.


Galaxian Commodore 64 Incoming Galaxians!
Galaxian Sharp X1 The demo plays right there on the title screen
Galaxian Sharp X1 Enemies come swooping down
Galaxian VIC-20 Title screen

Part of the Following Groups

User Reviews

Much better than its PC counterpart NES *Katakis* (37805)
Easy to pick up and play but difficult to master. Quite addicting! NES Ivan Obretenov (9)
An extremely faithful conversion of the original arcade game. PC Booter Trixter (8736)
A solid Space Invaders clone. PC Booter Tomer Gabel (4388)

The Press Says

The Video Game Critic ColecoVision Mar 03, 2001 A 100
The Video Game Critic Atari 2600 Jul 14, 2001 A- 91
Atari Gamer - XL-XE Game Review Edition Atari 8-bit Dec, 2013 9 out of 10 90
VideoGame Atari 2600 Aug, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Your Spectrum ZX Spectrum Apr, 1985 11.5 out of 15 77
Game Freaks 365 Atari 2600 2002 7.1 out of 10 71
Micro 7 Commodore 64 Jun, 1984 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67
Tilt Atari 2600 Sep, 1983 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 50
The Video Game Critic Atari 5200 May 03, 2008 D 25
The Atari Times Atari 5200 Dec 05, 2006 23 out of 100 23


There are currently no topics for this game.


1001 Video Games

The Arcade version of Galaxian appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


Atari 2600 programmer Mark Ackerman, at the time working in Atari's "think-tank" GCC, was granted a patent for his technique invented for the 2600 port of Galaxian, allowing eight sprites to be displayed in one row.


Atari's 2600 release of Galaxian came with the comic book Atari Force #5. Here is that comic at


Galaxian (and its clone, Cosmic Crusader) get away with relatively high framerates on the original 4.77MHz PC because they don't use the entire screen for a playfield; the right fifth of the screen (64 pixels) is unused. Another side-effect of shortening the playfield to a width of 256 pixels is the optimization of game calculations, stemming from the fact that horizontal coordinates fit in a single byte instead of two.


Was later re-released under the Thunder Mountain label. What makes this trivia? Usually only Mindscape games were released under Thunder Mountain... Galaxian was originally licensed to Atari.


  • Retro Gamer
    • October 2004 (Issue #9) – #49 Best Game Of All Time (Readers' Vote)
Information also contributed by Игги Друге, LepricahnsGold and FatherJack

Related Web Sites

Contributed to by Trixter (8736), PCGamer77 (3027), Infernos (6259), RKL (5614), Kabushi (121977), Martin Smith (63162), Pseudo_Intellectual (44554), Terok Nor (18430) and Servo (55921)