Description
The King and the Prince of Persia are besieging the Maharajah's castle to plunder the treasures hidden inside. In order to impress his father, the Prince sneaks inside to recover the magical Dagger of Time. He quickly learns that this dagger has the ability to control time. The malevolent Vizier has other plans for the dagger, however, and tricks the Prince into unlocking a mysterious secret of the Dagger that causes the King and many of his subjects to be turned into sand zombies. Now, the Prince must figure out what has happened and try to set things right again.
Prince of Persia: The Sands of Time is an action game with platforming and puzzle-solving elements. It updates many of the gameplay concepts from the previous games, and brings them into a fully three-dimensional world. The Prince will engage in sword fighting, wall climbing, spike dodging, puzzle solving, and more in his quest. The Prince also carries the Dagger of Time, which allows him to unleash several magical powers. The most important of these powers is the ability to reverse time. This ability allows the player to reverse their actions when they lead the Prince to his death.
Alternate Titles
- "波斯王子:时之砂" -- Chinese spelling (simplified)
- "Принц Персии: Пески Времени" -- Russian spelling
- "Princ Persii: Peski Vremeni" -- Russian title
- "Prince of Persia: Písky času" -- Czech title
- "Prince of Persia: Piaski Czasu" -- Polish title
- "Prince of Persia - Les Sables du Temps" -- French title
- "Prince of Persia: Le Sabbie del Tempo" -- Italian title
- "Prince of Persia: Las Arenas del Tiempo" -- Spanish title
- "Prince of Persia: Jikan no Suna" -- Japanese title
- "Prince of Persia 4" -- Informal title
- "Bosi Wangzi: Shi zhi Sha" -- Chinese title
Part of the Following Groups
User Reviews
There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
| Daily Game |
Jan 16, 2004 |
9.7 out of 10 |
97 |
| IGN |
Nov 10, 2003 |
9.6 out of 10 |
96 |
| Nintendojo |
Dec 11, 2003 |
9.5 out of 10 |
95 |
| Kombo.com |
Dec 01, 2003 |
9.4 out of 10 |
94 |
| Game Freaks 365 |
Apr 14, 2004 |
9.4 out of 10 |
94 |
| Gamer Within |
Jul 30, 2005 |
9.3 out of 10 |
93 |
| N-Zone |
Feb 23, 2004 |
91 out of 100 |
91 |
| N-Europe |
Feb 20, 2004 |
9 out of 10 |
90 |
| Gamekult |
Mar 02, 2004 |
9 out of 10 |
90 |
| Nintendo Difference |
Feb 02, 2004 |
18 out of 20 |
90 |
Forums
Trivia
The Internet marketing for
Prince of Persia: The Sands of Time was Ubisoft's most successful campaign so far. Ad agency Digital Outlook targeted 15-24-year-old males with ads featuring characters from the game and its "acrobatic action gameplay". A DHTML overlay showing the Prince slicing through the computer screen with his sword had a click-through rate of 26.1%. A streaming video ad, showing the gameplay, had a click-through rate of 23.43%. These rates were 4x higher than the host site's average.
Armitt, Claire. "Prince of Persia: the Sands of Time. (Case Study)"
New Media Age. May 6, 2004 p30.