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Dark Castle (Genesis)

100 point score based on reviews from various critics.
5 point score based on user ratings.
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The Black Knight has brought misery to the land, and the end way to end this is to enter his haunted house to slay him. You are the brave adventurer taking on this quest through 14 increasingly-tough zones.

The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.


Dark Castle Genesis Move past the creatures towards the ropes on the right.
Dark Castle Genesis The fellow on top of the screen is about to reenact Donkey Kong.
Dark Castle Genesis Level selection screen in the Great Hall
Dark Castle Genesis Enemies just keep respawning

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User Reviews

Not scary, but not cute either. Just horrible. Mango Man (5) 2 Stars2 Stars2 Stars2 Stars2 Stars

The Press Says

Mean Machines Dec, 1991 23 out of 100 23 Jun 27, 2005 1 out of 10 10
SEGA-Mag (Objectif-SEGA) Dec 31, 2010 1 out of 10 10
HonestGamers 1998 1 out of 10 10


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When the PC clock/calendar reads 25 Dec, a Christmas tree appears in the great hall of the castle.


The game featured digital sounds with the PC Speaker. However, the PC version sounded way inferior to the Mac version.


There was a Dark Castle and Beyond Dark Castle t-shirt and sweatshirt offer that came with the game.


  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #136 in the “150 Best Games of All Time” list
Information also contributed by Chris Mikesell
Sciere (286041) added Dark Castle (Genesis) on Jun 24, 2004
Other platforms contributed by Olivier Masse (421), Kabushi (131163), Martin Smith (63054), Timo W. (213) and Scaryfun (12415)