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DescriptionLara Croft discovers a manuscript which speaks of a mysterious occult magic which will bring desolation on earth in the near future. This prophecy also talks of three legendary stones which are linked with the mentioned devastation. Fascinated, Lara travels around the globe in search of these fabled stones. Along the way she'll meet enemies both human and otherwise and will also have to deal with dark magic of sorts.
Lara is now in a "quasi-3D" overhead environment, as opposed to the 2D-platformer view of the previous handheld (GBC) versions. This view proves helpful while Lara runs, jumps, shimmys, and shoots around. Although there is lack of a save feature, there is a password system which lets you restore back to 'almost' where you left.
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The Press Says
|Gaming Target||Jan 02, 2003||8.5 out of 10||85|
|GameSpot||Dec 02, 2002||8.3 out of 10||83|
|Game Chronicles||Dec 11, 2002||7.9 out of 10||79|
|GameSpy||Nov 12, 2002||78 out of 100||78|
|Jeuxvideo.com||Nov 29, 2002||15 out of 20||75|
|Game Over Online||Dec 19, 2002||74 out of 100||74|
|Game Informer Magazine||Jan, 2003||6.5 out of 10||65|
|Games TM||Dec, 2002||6 out of 10||60|
|The Video Game Critic||Dec 28, 2003||C||50|
|Game industry News (GiN)||2003||40|
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Syed GJ (1547) added Lara Croft Tomb Raider: The Prophecy (Game Boy Advance) on Nov 23, 2002
Nicola Aitoro (Totoro)Lead Game Designer:
Massimiliano Pagani (Mass)Lead Tools Programmer:
Fabio Pagetti (il Pagio)Lead Animator:
Mauro Perini (Mastro Perino)Audio Director:
Davide Soliani (Super Mario)Software Development Studio Manager: