🕹️ New release: Lunar Lander Beyond

Manuel Saua Llanes

aka: Manuel Llanes
Moby ID: 53253

Biography edit · view history

Manuel Saua Llanes started his career in 2000 as a Game Designer for Publisher/Developer Ubi Soft.

In the following years he contributed to the development of various titles on different platforms (Gbc, Gba, Pc, Ps2, Xbox) as game, level and lead designer.

In June 2005 he joined DICE where he worked on the "Battlefield: Bad Company", "Mirror's Edge", "Battlefield" and "Star Wars: Battlefront" series.

He is still currently employed at EA - DICE in Stockholm.

Credited on 19 games

Displaying most recent · View all

Battlefield 2042 (2021, Windows) Studio Game Design Director
Star Wars: Battlefront II - Celebration Edition Upgrade (2019, Windows) Design Director
Battlefield V (2018, Windows) Gameplay Designers
Star Wars: Battlefront II (2017, Xbox One) Lead Vehicle Designer
Battlefield 1 (2016, Windows) Game Designers
Star Wars: Battlefront (2015, Windows) Mission Designers
Battlefield 4 (2013, Windows) Designers
Battlefield 3 (2011, Xbox 360) AI Designer
Battlefield: Bad Company 2 (2010, Windows) Additional Designers
Mirror's Edge (2008, PlayStation 3) Additional Producers
Battlefield: Bad Company (2008, PlayStation 3) Lead Mission & Levels Designers
Tom Clancy's Splinter Cell: Chaos Theory (2005, Windows) Special Thanks
Tom Clancy's Rainbow Six 3: Black Arrow (2004, Xbox) Lead Level Designer
Tom Clancy's Rainbow Six 3: Athena Sword (2004, Windows) Game Designer
Lara Croft: Tomb Raider - The Prophecy (2002, Game Boy Advance) Game Design
The Sum of All Fears (2002, Game Boy Advance) Engine Game Design
Tom Clancy's Rainbow Six: Rogue Spear (2002, Game Boy Advance) Lead Designer
Rayman Arena (2001, Windows) Additional Interface Programming
Disney's Donald Duck: Goin' Quackers (2000, Game Boy Color) Game Design

[ full credits ]

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: