Description
Following the events in
Legacy of Kain: Soul Reaver, Raziel discovers a way back through time and encounters one of the Circle of the Nine, Mobius the timestreamer. Mobius urges Raziel to continue his quest for revenge and destroy the vampire lord Kain. Raziel reluctantly agrees and heads off to discover the knowledge and weapons that will allow him to achieve his goal.
Soul Reaver 2 is a third-person action game with puzzle-solving and some platforming elements, similar to the previous installment. The game world is viewed from behind Raziel's shoulder; the player can move him in any direction, climb, attack, swim, jump and use specific abilities. Raziel retains his special moves from the previous game, which include gripping onto the sides of ledges, climbing walls, and gliding downwards with his torn wings. Like in the predecessor, Raziel can travel between the material world and the spectral realm at will, gaining access to new areas by exploiting distortions that existing between the mirrored worlds. As before, he must drain the souls of his enemies to prolong his existence in the material realm.
Raziel no longer gains abilities from absorbing great souls and instead must imbue his Soul Reaver weapon by activating certain elemental temples. Once activated, various "elemental fonts" can be used to charge the Soul Reaver to specific attributes. Raziel can arm himself with a variety of other weapons including daggers, swords, axes, spears as well as the Soul Reaver and bare-handed claws.
Unlike the previous game,
Soul Reaver 2 is linear and follows specific paths through different areas. Raziel cannot return to certain areas once he has left them behind. The game features diverse puzzles, often involving blocks or manipulation of different devices. One common theme is "light puzzles" where Raziel must reflect light, using mirrored objects, so that they touch switches or objects which require activation.
Alternate Titles
- "ソウルリーバー2" -- Japanese spelling
Part of the Following Groups
User Reviews
The Press Says
| UOL Jogos |
PlayStation 2 |
Jan 21, 2002 |
     |
100 |
| UOL Jogos |
Windows |
Dec 09, 2002 |
     |
100 |
| Gaming Target |
PlayStation 2 |
Mar 29, 2002 |
9.1 out of 10 |
91 |
| Game Informer Magazine |
PlayStation 2 |
Dec, 2001 |
8.75 out of 10 |
88 |
| GameSpot |
PlayStation 2 |
Oct 30, 2001 |
8.8 out of 10 |
88 |
| Gamezone (Germany) |
PlayStation 2 |
Nov 13, 2001 |
8.8 out of 10 |
88 |
| Gamesmania |
Windows |
Dec 04, 2001 |
82 out of 100 |
82 |
| GameSpot |
Windows |
Dec 03, 2001 |
8 out of 10 |
80 |
| PSM |
PlayStation 2 |
Dec, 2001 |
8 out of 10 |
80 |
| GameSpot (Belgium/Netherlands) |
Windows |
Dec 04, 2001 |
78 out of 100 |
78 |
Forums
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Trivia
When Raziel enters the 'full circle' room for the first time (the room with the snake on the ground), in Moebius' crusade era, there are paintings on the wall depicting the Sarafan warriors and a statue of Raziel himself. Well, if you look at Rahab's picture, you'll see a couple of seahorses carved in his armor. Funny thing, since Rahab will be the first vampire with the ability to swim in the first Soul Reaver...
I've been staring at the other paintings to see if I could find anything interesting but no luck.
Dumah is depicted with some blue vampiric demon stalking behind him, but I ignore if it's supposed to mean anything. Also, at some point I thought I saw some spider-ish design on Zephon's armor, but I might've been too tired by that time, as I didn't see it the second time I looked...
This entry was contributed by
YID YANG
(162342)