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DescriptionThis game lets you play two-on-two arcade basketball with players from all the NBA teams. Gameplay is fast and action-packed, with few rules, no fouls, and deliberately unrealistic jamming. Players are rated on eight ability categories, from steals and blocks, to dunks and 3-pointers.
Up to four human players can take part, each always controlling a single player for their team, and AI for missing players. This allows for four players to face each other in teams of two, or for two players to team up against a third player with a CPU team-mate.
The Tournament Edition ups each team's roster to three players, and allows for substitutions between quarters. Shoving players now results in injuries, which lower a player's stats; encouraging you to sub them out and let them recover. Aside from the usual secret characters and cheat modes, the T.E. also includes four new additions you can individually enable from the special options menu:
- "Hot Spots" are randomized zones on the court that reward extra points (up to a 9-point shot!) for making a basket while standing within them.
- Powerup icons appear randomly, and convey temporary arcade-like benefits when picked up. Some examples are instant "on-fire," enhanced 3-point accuracy, monster dunks from anywhere on the court, or a bomb that knocks all other players to the ground.
- "Juice Mode" increases the speed of the game up to 4x.
- "Tournament Mode" disables all other modes, special characters, and cheats, and challenges you to defeat all the NBA teams to unlock extra players (2 extra players for almost every team). Winning Tournament Mode also unlocks a higher CPU difficulty level.
- "NBA Jam TE" -- Informal Name
- "NBA JAMトーナメントエディション" -- Japanese Spelling
Part of the Following Groups
|Hyperkinetic Basketball frenzy||DOS||Zovni (9384)|
|Very arcade||DOS||Roedie (5227)|
The Press Says
|Total! (Germany)||SNES||Feb, 1995||1.25 out of 6||95|
|Video Games & Computer Entertainment||SNES||Mar, 1995||9 out of 10||90|
|Sega-16.com||Genesis||Apr 27, 2006||9 out of 10||90|
|neXGam||Jaguar||2005||8.5 out of 10||85|
|GamePro (US)||SEGA 32X||Aug, 1995||4 out of 5||80|
|GameFan Magazine||Jaguar||Jan, 1996||78 out of 100||78|
|IGN||PlayStation||Nov 25, 1996||6.5 out of 10||65|
|Electronic Gaming Monthly (EGM)||Jaguar||Apr, 1996||6.3 out of 10||63|
|GamePro (US)||PlayStation||Jan, 1996||3 out of 5||60|
|The Video Game Critic||PlayStation||May 10, 2005||D||25|
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TriviaThe DOS, Jaguar, PSX and Sega Saturn versions of the game use a 3D scaling technique, the players are big when they're on the near side of the court (close to the camera) and smaller when they're on the far side of the court. The 16-bit versions of the game don't have this feature. The 16-bit releases also lack recognizable faces (during gameplay) and voice calls for every player name.
The rosters of the DOS, Genesis and SNES version are based on the 1994-1995 season (small differences between versions exist due to trades that could / couldn't be included because of the different release dates).
Stephen Howard, Willie Morris Jr, Todd McClearn, Tony Scott, Kerri Hoskins, Lorraine Olivia, Awards by KaydanHardware Support:
Cary Mednick, Pat Cox, Ray Macika, Sheridan Oursler, Matthew V. Booty (Matt Booty), John Lowes, Al LaskoSpecial Thanks: