Published by
Developed by
Released

Platform
89
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Description

Outcast is a 3rd-person action-adventure.

The Messiah has a name. It is Cutter Slade. The Messiah has a job. It is US navy. The Messiah has a mission. It is retrieval of a lost probe. The Messiah has... a problem. It circles mostly around all that sudden messiah-being stuff, but minor problems like being stranded on an alien world and having lost all equipment add to the flavor. Cutter has been sent to this world, Adelpha, because the malfunctioning probe threatens all life on earth. To find it, he needs the help of Adelphas' inhabitants. Luckily, they have only recently witnessed the arrival of their messiah (guess who). On the downside, they have high expectations of their savior: He's to rid the world of the evil tyrant who torments it. No revolution, no probe. Okay, Cutter: You’ve got work to do.

In search for five sacred relics, you travel through the five huge continents of Adelpha (plus one tutorial island). Each land has its own landscape (mountains, lakes, forests) as well as dozens of minor problems -- small quests that you've got to solve. Apart from exploration and puzzle-solving, you'll fight lots of guards and creatures. Using your six futuristic weapons (railgun etc.) works fine, but sneaking up to your victim and punching him out silently is also possible -- and safer. Cutter swims and dives, jumps and crawls, talks to lots of people and discovers many useful objects. In short: He's having a hell of an adventure.

Outcast is technically notable in many ways. It combines a voxel landscape (allowing for a smooth, rolling terrain) with polygon objects and persons. More interestingly, it is the first game to apply textures to voxel structures -- thus making a house distinguishable from a square rock. The voxel engine allows for a complex architecture and an enormous range of sight. Unfortunately, it features only low resolutions up to 512 x 384, does not support 3D accelerator cards and requires a potent processor (preferably 500 Mhz) to run smoothly. The impressive orchestral soundtrack was performed by the Moscow Symphonic Orchestra and Chorus.

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User Reviews

How quickly love can turn to hate... Sam Jeffreys Bronze Star Contributing Member (3331) 2.6 Stars2.6 Stars2.6 Stars2.6 Stars2.6 Stars
A very pretty, but very bad European imitation of Hollywood's "worst-of" worldwideweird (50) 2.4 Stars2.4 Stars2.4 Stars2.4 Stars2.4 Stars
Shiny outside. Boring, tedious, and hollow, if you look closer Unicorn B. Lynx Bronze Star Contributing Member (63927) 2.8 Stars2.8 Stars2.8 Stars2.8 Stars2.8 Stars
Help me find my toothbrush, Ulukai Jacques Guy (55) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars
This game looks at me while I'm naked and calls it's friends. Zovni (9138) 2.8 Stars2.8 Stars2.8 Stars2.8 Stars2.8 Stars
Heaven's Gate: The Computer Game Ashley Pomeroy (227) 2.75 Stars2.75 Stars2.75 Stars2.75 Stars2.75 Stars
My absolute favourite game ever!! Delusion Master (124) 5 Stars5 Stars5 Stars5 Stars5 Stars
Who is Shamaz Keb? -Chris (7376) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars
One of the best action adventures ever made. Sycada (177) unrated
Most fun I've had playing a PC game! Rodney Mayton (19) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars

The Press Says

Just Adventure 1999 A 100
Adventure Zone Jul 31, 2008 10 out of 10 100
Just Adventure 1999 A+ 100
Game Over Online Jul 10, 1999 92 out of 100 92
Eurogamer.net (UK) Sep 16, 1999 9 out of 10 90
PC Gamer Sep, 1999 90 out of 100 90
GameStar (Germany) Jul, 1999 87 out of 100 87
PC Gameplay (Benelux) Jul, 1999 86 out of 100 86
Quandary Mar, 2006 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Game Revolution Sep 01, 1999 B 75

Forums

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Trivia

A Dreamcast version was planned by Infogrames which would feature a brand new, fully polygonal engine to replace the original one. However, thanks in no small part to Outcast's small sales and the self-destruction of the Dreamcast console, on sept. 22, 2000 Infogrames announced the cancellation of the port's development. This is sad indeed since Infogrames had hinted that a 3D acceleration patch for the PC version would be available thanks to the Dreamcast port (since the console uses DirectX as it's core API for 3D acceleration).


This entry to the MobyGames database was contributed by robotriot Bronze Star Contributing Member (6380) on Nov 01, 1999.
 

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