Outlive

aka: Outlive: A Era da Sobrevivência
Moby ID: 4352

Description official description

Outlive is a real-time strategy game set in the year 2045 where human and robots battle each other for supremacy. Both races can be controlled through the player with different campaigns. The gameplay is centered around resource mining, building and equipping units, and investing into research to progress along a technology tree. There are three different campaign modes, a skirmish mode, matches over internet, and a map editor.

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Credits (Windows version)

139 People (58 developers, 81 thanks) · View all

Reviews

Critics

Average score: 63% (based on 8 ratings)

Players

Average score: 2.1 out of 5 (based on 6 ratings with 2 reviews)

It is not bad, it's trash

The Good
Let's think, the graphics... nope, the music... I still have headache. May'be the fact that it is a bit Starcraft (one of my all-time favourites) Oh yeah one thing, the research is well done. There is a lot to research in the game, but your scientist will make the decisions what to research next. And most of the time they do it right. But for the rest nothing goods in the sky for Outlive.

The Bad
How should I begin, first the music. It sounds so tragic that I got the feeling that I will never survive. And when you take a look at the graphics, you see it is a bit out-dated. Even Starcraft looks better and that in a time where graphics is one of the most important things about a game. When they published it 5 years ago, it had a change to become a hit, but now..no. It must compare with Dune II or Z:steel soldiers, which are the strategie-games for now.

The Bottom Line
Only buy it when you get it for free. Or you must be a billionaire who want's to get rid of his money. But in that last case, it is always possible to send me some.

Windows · by Buuks (197) · 2001

Too much micromanagement...

The Good
It has an interesting story. The overall graphical design is very good. Very easy to learn and use map/mission editor. Interesting spy system.

The Bad
It focus too much on research. Every little ability and unit must be researched making it a extremely slow paced game. The AI suffers from some basic weakness. The sound is too repetitive and the music isn't very inspiring.

The Bottom Line
This is a game built by a very small team. Besides, it's focused in a market where, by the time it came out, most PCs were very weak (this is a reference to Brazil). This way, we have a game with great graphical designs but aged graphics. And the game system is all based in the well known mister popular StarCraft.

While it has a good story, it suffers with the excess of micromanagement. Every little upgrade is researched from the same structure. To make it worse, there's a huge load of them. And you start off with very few stuff available.

Of course you can automate the researches but by doing so, you risk yourself to take a longer time to access very important structures or units which may determine your very own defeat. And there's no way to speed up the process (you're only allowed to build one research center) only slow it even more.

This "slowing" feature is actually a management system were you define the amount of the necessary resources delivered to both research and auto repairing your units (if you're human) or buildings (if you're robot). It's interesting, yes. But only contributes to the slowness of the gameplay.

The units themselves are very nice, though the research system keeps their best special abilities away from the player for a lot of time. Both sides play with a certain degree of difference while keeping most basics, like resource harvesting, the same.

The spy system is very nice. It allows the player to affect many things in the enemy base while defend himself from enemy spy attacks. The only weird thing is the inability to steal money from the enemies, a very common resource in most games.

The super weapons system only reflects the micromanagement focus of the game. Robots can clone up to five of its units in a row (allowing the player to build up a deadly attack team quickly) and humans can build a powerful nuclear warhead (ICBM). The ICBM, once launched takes 2 minutes to hit a target, allowing human enemies to disable it or robot enemies to redirect it using the respective intelligence systems.

The AI is mixed. While strong and expansive in certain aspects, it's foolish and weak in others. Let me add that I'm a pretty bad Strategy-games-player. If I start off trying to focus on my base, the AI builds up much faster than me becoming very hard to me to beat it even on easy. But, if I rush it with a few flying units right from the start, it will rarely manage to survive the first 20 minutes of play even on hard difficulty setting.

One last thing: patch the game. The game will become much better balanced and some annoying things will be kindly removed.

My final statement: It's a good game considering what it proposes. But it's considerably far from what most players look for when willing to play a good strategy game. Had it been less management focused and more battle focused it could have survived a bit more in the game market.

Windows · by Geraldo Falci (12) · 2007

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Contributors to this Entry

Game added by William Shawn McDonie.

Additional contributors: chirinea.

Game added June 20, 2001. Last modified February 22, 2023.