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In this First person shooter, you're an armed forces specialist sent to investigate strange happenings at the ancient Egyptian city of Karnak. Soon you learn that alien invaders with a penchant for mummifying humans alive have taken over the place. You have to fight your way through increasingly difficult levels with an unbelievable cast in order to finish it.


Powerslave SEGA Saturn Some amazing dynamic lighting for a Saturn game!
Powerslave SEGA Saturn World map.
Powerslave SEGA Saturn You will be pleasantly surprised to find out that the game runs at a very respectable framerate.
Powerslave PlayStation Overlay map

Alternate Titles

  • "Seireki 1999: Pharaoh no Fukkatsu" -- Japanese title
  • "Ruins: Return of the Gods" -- Working title
  • "Exhumed" -- European title

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User Reviews

Only place where it feels most at home... SEGA Saturn Satoshi Kunsai (1816)
One of the PS1's best games PlayStation Luke Kavanagh (4)
A genuinely dull game DOS Maw (849)
The sega saturn couldn't handle 3D games.. this games proves it. SEGA Saturn Schutzstaffel88 (14)

The Press Says

Shin Force SEGA Saturn Feb 02, 1997 9.2 out of 10 92
Hobby Consolas SEGA Saturn Oct, 1996 91 out of 100 91
Quebec Gamers PlayStation Jan 27, 2014 8.7 out of 10 87
Joystick (French) DOS Jul, 1997 72 out of 100 72
PC Gameplay (Benelux) DOS May, 1997 70 out of 100 70
Shooterplanet DOS Jan 09, 2007 65 out of 100 65
High Score PlayStation Apr, 1997 3 out of 5 60
GameSpot SEGA Saturn Dec 01, 1996 5.4 out of 10 54
Power Play DOS Jun, 1997 49 out of 100 49
Computer Gaming World (CGW) DOS May, 1997 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars 30


Topic # Posts Last Post
PC version cheat codes & command line options 4 MrFlibble (3362)
Aug 29, 2012
PC vs. PlayStation/Saturn 2 Alaka (30475)
Jan 31, 2010
release date 2 thf (153822)
Jan 17, 2010


While the DOS version of Powerslave uses the Build engine as noted below, the PlayStation and Saturn releases use Lobotomy's Slavedriver engine, which allows for unrestricted 3D architecture and real-time lighting similar to Quake. This is why in the Saturn and PS versions of the game you can see sloped surfaces and light coronas that aren't in the DOS version.

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Contributed to by Andrew Hartnett (2254), Satoshi Kunsai (1816) and thf (153822)