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Powerslave

MobyRank MobyScore
SEGA Saturn
80
3.7
PlayStation
82
3.8
Windows 3.x
...
3.2
Not an American user?

Description

In this First person shooter, you're an armed forces specialist sent to investigate strange happenings at the ancient Egyptian city of Karnak. Soon you learn that alien invaders with a penchant for mummifying humans alive have taken over the place. You have to fight your way through increasingly difficult levels with an unbelievable cast in order to finish it.

Screenshots

Powerslave SEGA Saturn World map.
Powerslave SEGA Saturn You get to blow up some ancient Egyptian deities.
Powerslave DOS Lobotomy Software Inc
Powerslave PlayStation Overlay map

Alternate Titles

  • "Seireki 1999: Pharaoh no Fukkatsu" -- Japanese title
  • "Ruins: Return of the Gods" -- Working title
  • "Exhumed" -- European title

Part of the Following Groups

User Reviews

Only place where it feels most at home... SEGA Saturn Satoshi Kunsai (1813)
One of the PS1's best games PlayStation Luke Kavanagh (4)
A genuinely dull game DOS Maw (849)
The sega saturn couldn't handle 3D games.. this games proves it. SEGA Saturn Schutzstaffel88 (14)

The Press Says

Shin Force SEGA Saturn Feb 02, 1997 9.2 out of 10 92
GamePro (US) PlayStation Feb, 1997 4.5 out of 5 90
Quebec Gamers PlayStation Jan 27, 2014 8.7 out of 10 87
NowGamer PlayStation Oct 01, 1996 8.4 out of 10 84
Edge PlayStation Apr, 1997 8 out of 10 80
Gamezilla DOS Aug 17, 2000 76 out of 100 76
Joystick (French) DOS Jul, 1997 72 out of 100 72
PC Games (Germany) DOS Jul, 1997 71 out of 100 71
Privat Computer PC DOS 1997 48 out of 100 48
Computer Games Magazine DOS 1997 2 Stars2 Stars2 Stars2 Stars2 Stars 40

Forums

Topic # Posts Last Post
PC version cheat codes & command line options 4 MrFlibble (3372)
Aug 29, 2012
PC vs. PlayStation/Saturn 2 Alaka (30591)
Jan 31, 2010
release date 2 thf (154614)
Jan 17, 2010

Trivia

While the DOS version of Powerslave uses the Build engine as noted below, the PlayStation and Saturn releases use Lobotomy's Slavedriver engine, which allows for unrestricted 3D architecture and real-time lighting similar to Quake. This is why in the Saturn and PS versions of the game you can see sloped surfaces and light coronas that aren't in the DOS version.

Related Web Sites

Contributed to by Andrew Hartnett (2254), Satoshi Kunsai (1813) and thf (154614)