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Powerslave

MobyRank MobyScore
PlayStation
82
3.8
Windows 3.x
...
3.2
SEGA Saturn
80
3.7
Not an American user?

Description

In this First person shooter, you're an armed forces specialist sent to investigate strange happenings at the ancient Egyptian city of Karnak. Soon you learn that alien invaders with a penchant for mummifying humans alive have taken over the place. You have to fight your way through increasingly difficult levels with an unbelievable cast in order to finish it.

Screenshots

Powerslave DOS Guardians of Bast - they are forever teleporting all over the place
Powerslave PlayStation A camel?
Powerslave SEGA Saturn Inventory/pause screen.
Powerslave SEGA Saturn Ooooh! The game features some pretty interesting water effects.

Alternate Titles

  • "Seireki 1999: Pharaoh no Fukkatsu" -- Japanese title
  • "Ruins: Return of the Gods" -- Working title
  • "Exhumed" -- European title

Part of the Following Groups

User Reviews

Only place where it feels most at home... SEGA Saturn Satoshi Kunsai (1813)
One of the PS1's best games PlayStation Luke Kavanagh (4)
A genuinely dull game DOS Maw (849)
The sega saturn couldn't handle 3D games.. this games proves it. SEGA Saturn Schutzstaffel88 (14)

The Press Says

GamePro (US) PlayStation Feb, 1997 4.5 out of 5 90
Quebec Gamers PlayStation Jan 27, 2014 8.7 out of 10 87
Play Magazine PlayStation 1997 84 out of 100 84
NowGamer PlayStation Oct 01, 1996 8.4 out of 10 84
Edge PlayStation Apr, 1997 8 out of 10 80
Joystick (French) DOS Jul, 1997 72 out of 100 72
PC Games (Germany) DOS Jul, 1997 71 out of 100 71
GameSpot SEGA Saturn Dec 01, 1996 5.4 out of 10 54
Power Play DOS Jun, 1997 49 out of 100 49
Privat Computer PC DOS 1997 48 out of 100 48

Forums

Topic # Posts Last Post
PC version cheat codes & command line options 4 MrFlibble (3379)
Aug 29, 2012
PC vs. PlayStation/Saturn 2 Alaka (30664)
Jan 31, 2010
release date 2 thf (155376)
Jan 17, 2010

Trivia

While the DOS version of Powerslave uses the Build engine as noted below, the PlayStation and Saturn releases use Lobotomy's Slavedriver engine, which allows for unrestricted 3D architecture and real-time lighting similar to Quake. This is why in the Saturn and PS versions of the game you can see sloped surfaces and light coronas that aren't in the DOS version.

Related Web Sites

Contributed to by Andrew Hartnett (2252), Satoshi Kunsai (1813) and thf (155376)