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Most of the fundamentals of this game work in a similar way to Desert Strike. You pilot a helicopter or a three-barreled tank through 14 increasingly tough multi-phase missions, each of which is preceded by a full briefing and a shopping phase.

Before each phase you can enter the shop and upgrade your weaponry, paying with golden medals gathered during previous phases. Your starting weapons are the chain gun and rockets/tank shells. Every weapon has three upgrade levels. After that, you can decide how much ammunition for each weapon you want to load into your vehicle's weapon bays, switch between the tank and the chopper (which can only be done between phases, and some of them don't give you the choice), choose one of the three special weapons and adjust the fuel/armor/speed characteristics. All these preparations are surprisingly complex for a shooter like this, and a bad configuration can make the game really hard (no fuel in the middle of the desert, or a paper-thin armor are just two examples).

Missions are set in the desert and jungle as well as over the sea and in snowy regions. Most often your objectives are, obviously, to seek and destroy, while performing some rescue operations and gathering as much powerups as you can. The powerups consist of ammunition, fuel, medals, and others. A scanner is installed into the vehicle to guide you, as is a mapping system and a limited shield.

Unusually, the game only scrolls vertically even though you have full directional movement. When you rotate the direction the ground moves underneath you, ensuring a more realistic effect and smartly mimicking motion effects.


Seek and Destroy DOS Equip your chopper - select what weapons go into each bay. Note the Fuel/Armor/Speed sliders.
Seek and Destroy DOS Main menu
Seek and Destroy DOS Even Save/Load Game screen has its own neat background.
Seek and Destroy DOS In-game

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Alternate Titles

  • "Seek & Destroy" -- Amiga title

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Critic Reviews

PC Multimedia & Entertainment DOS May 03, 1996 80 out of 100 80
Power Unlimited Amiga CD32 Sep, 1994 7.9 out of 10 79
Amiga Joker Amiga CD32 Mar, 1994 74 out of 100 74
Play Time Amiga CD32 Mar, 1994 73 out of 100 73
Amiga Power Amiga Dec, 1993 73 out of 100 73
Amiga Games Amiga CD32 Mar, 1994 71 out of 100 71
Amiga Games Amiga Feb, 1994 69 out of 100 69
Amiga Joker Amiga Feb, 1994 69 out of 100 69
Power Play Amiga Feb, 1994 64 out of 100 64
Score Amiga May, 1994 50 out of 100 50


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Contributed to by Martin Smith (66787) and IJan (2001)