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Sentinel Worlds I: Future Magic

Published by
Released
Platforms
MobyRank MobyScore
Commodore 64
...
4.2
DOS
...
3.8
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Description

The merchants who live on the three planets of the Caldorre star system have been recently assaulted and robbed by groups of mysterious space rangers. Giant battleships were set to eliminate the threat; however, the raiders proved to be too agile, dodging them easily. A smaller, interceptor-class vessel is now dispatched to Caldorre to deal with the problem.

Sentinel Worlds I: Future Magic is an open-ended sci-fi role-playing game. It has a combination of role-playing character building, customizable spaceship combat, and exploration. The player will guide his team, flying through space and exploring the surfaces and bases of a few planets to unravel the mystery that's disturbing the known universe.

The game opens with a mission to protect a merchant shipment, which involves space combat against enemy ships. Afterwards, the player is free to explore the planets, mining them for resources, talking to characters to receive clues, trading, acquiring better weapons and armor for the crew, and upgrading the space ship.

The player can use a pre-generated party of five characters or create them from scratch, rolling their attributes. There are five character classes, but they have little impact on ground combat, with the exception of the communicator officer, who interacts with NPCs, and the medic, who has access to healing abilities. Characters also have skills, including various weapon proficiencies as well as communication skills such as bribery. Skills can be increased when characters level up.

Space travel, combat, and planet exploration are done in 2D. The player can land in any spot on the three planets of the star system and explore them by navigating an armored ground vehicle. Certain structures can be entered. At that point the game switches to 3D vector graphics, though the party, NPCs and enemies are always superimposed on the radar. Both space and ground combat in the game proceed in real time. In indoor locations the player directly controls only the party leader, while the AI manages the actions of the others.

The game features "paragraph books", where characters mention a paragraph number to read from the booklet, instead of getting the text in-game. This functions as copy protection, making the game require guesswork to complete without the manual.

Screenshots

Sentinel Worlds I: Future Magic Commodore 64 Your crew - you can also create your own, of course
Sentinel Worlds I: Future Magic DOS You fight fearsome tigers in your tank on the planet Ceyavik
Sentinel Worlds I: Future Magic DOS You face a bear on the planet Caldorre!
Sentinel Worlds I: Future Magic Commodore 64 Title screen

User Reviews

A lot of RPG for its days, even if it is a bit repetitive DOS Kasey Chang (3654)
A lot of fun back in the day! DOS ex_navynuke! (48)

The Press Says

Power Play DOS Dec, 1988 84 out of 100 84
Power Play Commodore 64 Mar, 1990 81 out of 100 81
100 aktuelle PC-Spiele DOS 1990 8 out of 10 80
Svenska Hemdatornytt Commodore 64 Apr, 1990 73.33 out of 100 73
Joker Verlag präsentiert: Sonderheft Commodore 64 1992 62 out of 100 62
Joker Verlag präsentiert: Sonderheft DOS 1992 62 out of 100 62

Forums

Topic # Posts Last Post
does anyone still sell 5 1/4inch drives 10 Foxhack (12473)
Mar 30, 2009

Trivia

References

The initial ship that drops you into the quadrant looks suspiciously like a Star Trek ship. And one of the team members looks a lot like Arnold Schwarzenegger from Terminator. One of the other team members somewhat resembles Sigourney Weaver from the Aliens movie.

Sequel

Many consider Hard Nova to be the sequel of Sentinel Worlds.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – Least Rewarding Ending of All Time
Information also contributed by Kasey Chang
Contributed to by Justin Hall (115) and Terok Nor (18400)