Septerra Core: Legacy of the Creator

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Septerra is a world which is composed of "layers" - continents that spin around the planet center. In the center is the Core, a kind of a living computer. According to the legends, the Creator of Septerra left there a precious Gift - an artifact that grants the one who possesses it legendary powers. Septerra is controlled by the Chosen, who live at the top of the world, consuming massive amounts of energy and throwing the "waste" down, to lower levels. Maya, a "junk scavenger" who lives among those wastes and earns the living collecting junk, unexpectedly comes into contact with the Chosen. It appears that their goal is to reach the legendary Gift. Maya and her friends decide to face the Chosen, and ultimately discover the true history of the planet.

Despite its Western origins, Septerra Core is a Japanese-style role-playing game. The game's visual design is close to Japanese anime, and the emphasis of the game is on a character-driven linear narrative with simple role-playing mechanics. The game's story evolves across the seven worlds of Septerra, each with its own distinct style, including post-apocalyptic, semi-medieval, futuristic, etc. In the first half of the game the player-controlled party explores these worlds on foot, accessing towns and other areas from an overworld. Later the player gains a ship that allows fast transportation to any world, including previously inaccessible areas.

Combat is turn-based and takes place against enemies who either visibly wander around or appear at pre-set locations in hostile areas. There are no enemies on the world map. The action bar of each character is divided into three segments and is gradually filled. Opting for either fast and weak or strong and slow attacks, the player must select a character in real time, stopping the bar and pausing combat. Magic spells are usually awarded after completing plot events and may be combined with each other by two or three characters to create new ones. The player is for the most part free to form a party of three active combatants from a larger cast.


Septerra Core: Legacy of the Creator Windows World map
Septerra Core: Legacy of the Creator Windows A turn-based battle begins. Click on the face in the square to choose what you want to do.
Septerra Core: Legacy of the Creator Windows In the bar.
Septerra Core: Legacy of the Creator Windows Buying and selling.

Alternate Titles

  • "赛普特拉战记:创世神话" -- Chinese spelling (Simplified)

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User Reviews

Excellent RPG - a questing adventure with a twist Windows Jeanne (75480)
Passionate and flawed tribute to the Orient Windows Cor 13 (174162)
Valkyrie Studios did a good job with Septerra Core. Albeit, they didn't do a great job. Windows WJAndrews (32)
A console style RPG on the PC...What? Windows MasterMegid (897)

Critic Reviews

RPGFan Windows Jan 18, 2000 95 out of 100 95
G4 TV: The Electric Playground Windows May 06, 2004 9 out of 10 90
PC Gamer Windows Aug 01, 2000 86 out of 100 86
Science Fiction Weekly Windows Aug 26, 2002 B+ 83
GamersWanted Windows Nov 15, 1999 8 out of 10 80
Glide Underground Windows Nov 26, 1999 4 Stars4 Stars4 Stars4 Stars4 Stars 80
GameSpy Windows Nov 16, 1999 78 out of 100 78
GameSpot (Belgium/Netherlands) Windows Jan 11, 2000 66 out of 100 66
Absolute Games ( Windows Nov 10, 1999 65 out of 100 65
Gaming Age Windows Sep 05, 2004 C 50


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Character names

The game's lead character "Maya" was not named after the 3D animation software of the same name. Maya the character was named before Maya the software was released, while the game was still gestating at Viacom New Media in 1997 (Alias/Wavefront released Maya in 1998).

However, many of the names of characters and places in the game do have some significance to the team -- Princess Alisa is named for lead artist Alisa Kober, for example, and the town of Pranno is named after Digger Penbrook.

Cut ending

Digger Penbrook:
Also, there exists somewhere among the computers of current and former Valkyrie persons a special end credit sequence -- the "Benny Hill" ending (I can't really describe it, you kind of have to see it ). We've talked about putting out a patch for it, and maybe one day we will. I'm sure the seven or eight people who actually bought and played this game would get a kick out of it. :)


  • GameSpy
    • 1999 – Special Award for Story (together with Nocturne)

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Contributed to by DarkTalon (133) and me3D31337 (46402)