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Skate or Die

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Apple IIgs
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Skate or Die incorporates five distinct styles of skating, which can be attempted individually or in turn. You skate around a menu room to choose which one to attempt. Before taking off you can visit Rodney's skate shop to buy equipment.

The first event is freestyle, in which your aim is to score as many points as possible in 10 attempts. Judges determine how much style and skill you have shown. The High Jump uses the same equipment, only this time your task is to jump as high as possible at the end of the ramp.

The downhill events are overhead-view races. In the Downhill Race you simply try to complete the course within 90 seconds. In the Downhill Jam you try to outperform a human or computer opponent whilst dodging or jumping hazards. You can use attacking moves to either remove hazards or knock your opponent over.

The pool joust is more of a one-on-one beat em up using a stick, set within a pit to skate around.


Skate or Die NES Title screen.
Skate or Die Commodore 64 Finishing the downhill
Skate or Die Commodore 64 Loading screen
Skate or Die NES The race event.

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User Reviews

Skate or Die is a game lacking in certain areas but overall has some replay value. DOS Stuart Bergstrom (3)
I love this game!!! Great skating!! Great intro song!! Commodore 64 lowlife13 atjuno (4)
Horrible! DOS Tomer Gabel (4416)

The Press Says

Zzap! Commodore 64 Jan, 1988 92 out of 100 92
ACE (Advanced Computer Entertainment) Commodore 64 Jan, 1988 878 out of 1000 88
Player One NES Oct, 1990 78 out of 100 78
Power Play NES Nov, 1989 67 out of 100 67
ACE (Advanced Computer Entertainment) DOS Mar, 1989 655 out of 1000 66
VideoGame NES Mar, 1991 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Crash! ZX Spectrum May, 1989 54 out of 100 54
The Video Game Critic NES Aug 21, 2011 C 50
All Game Guide NES 1998 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Nintendo Life Wii Dec 22, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 40


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Skate or Die! was Electronic Arts' first in-house game, i.e. the first developed by full-time employees. All prior EA titles had been done by independent contractors.

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Contributed to by Quapil (4745), Trixter (8743), The Imperial Darkhorse (29), Kabushi (116307) and Parf (7179)