Guide a team of up to six soldiers through 72 levels of combat in this top-down action/strategy hybrid, best thought of as Lemmings
crossed with Commando
crossed with Dune 2
. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades or rockets, which can be used to destroy groups of enemies, buildings or some vehicles (by pressing both buttons at once).
Each mission has a specific objective, and some feature vehicles such as tanks that used make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so.
- "Cannon Fodder: war has never been so much fun" -- DOS/Game Boy Color/Genesis tag-lined title
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CD32 version contains special MPEG track where is stored movie (length = 3 min). In this movie members of Sensible Software (developer of game) are wearing army uniforms and they're doing funny things - dancing, riding army vehicles, throwing darts on the poster of actor Christian Slater
etc. From this movie was taken a few photos and used in Amiga intro. This real intro is only played if you have the FMV expansion module. Cannon Fodder
is the only CD32 game to support the FMV module, which was the last piece of hardware produced by Commodore before its bankruptcy.
The Royal British Legion (who have always been known for their 'poppy' logo), complained that this game was 'sick and degenerate' before its release, making several tabloid headlines trying to ban the game (before anyone had played it). The poppy was reluctantly removed from the cover before release but it still appears in the game itself.
The PC version is banned in Germany for extreme violence (30.07.94). The Gameboy version isn't.
The conversion of this title from the Amiga to the PC is nearly identical except for the music, which is FM synthesis (Adlib) instead of the original Amiga 4-channel digital ("mods"). This was a normal practice for most conversions, except by this time several free modplayers with source code had been released, so there was no reason (other than ignorance, I guess) to not
have the original mod music... Information also contributed by
Johnny "ThunderPeel2001" Walker,