Cannon Fodder 2
After the success of Cannon Fodder, a sequel was inevitable. The basic gameplay remained the same – guide a team of soldiers through a succession of levels populated by trees, huts and lakes.
The major change is that the plot involves time travel, rather than straightforward war situations, and this means levels taking place in different scenarios including a strange ‘Alien Planet’.
The levels include a variety of vehicles such as jeeps, tanks and helicopters, which can be used to shoot or even run down enemy soldiers. Standard bullets are joined by collectible grenades and rockets – use these wisely, as nothing else can destroy huts or vehicles. Finding strategic defense positions can be vital as well.
Credits (DOS version)
13 People (11 developers, 2 thanks)
|SFX and Music|
While converting the Amiga original to the PC, The Dome refused to speak to the game's level designer Stuart Campbell, as he had given their Last Action Hero license an extremely negative review while still working for Amiga Power magazine.
Amiga users received two "extras" concerning the original game: * "Cannon Fodder 2 - Alien Levels" - four demo levels included to The One magazine * "Cannon Fodder 2 - Not very festive" - a very unique addition included to the Amiga Format magazine that consists of four new missions
- Amiga Joker
- Issue 02/1996 – Best Strategical in 1995 (Readers' Vote)
Related Sites +
Cannon Fodder 2: The Untold Story
One of the creators of Cannon Fodder 2 tells about how game was made, where the level names came and why levels are done the way they are.
- MobyGames ID: 437
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Contributors to this Entry
Game added by Plix.
Linux, Macintosh, Windows added by Sciere. Amiga added by MAT.
Additional contributors: Mr. Sefe, Martin Smith, Patrick Bregger, mailmanppa.
Last modified March 13th, 2023.