DescriptionSpace Harrier II follows (very closely) in the footsteps of its predecessor and involves you (a Space Harrier) going off to save "Fantasy Land". This combined with the many flashing gaudy colors the game throws at you leads me to believe that it was born out of a bad acid trip.
There are 13 stages to complete by jetting around and blasting bad guys and bosses as they approach. The game is played from behind the main character and the landscape rushes up in 3D similar to the effect used in many car games such as Outrun.
The game uses many of the enemies and bosses from the first Space Harrier, but adds an array of new ones as well.
- "スペースハリアーII" -- Japanese spelling
Part of the Following Groups
|A Great Game To Begin A System With.||Genesis||Guy Chapman (1744)|
The Press Says
|The Games Machine (UK)||Genesis||Jun, 1989||85 out of 100||85|
|ASM (Aktueller Software Markt)||Genesis||May, 1989||9.6 out of 12||80|
|Computer and Video Games (CVG)||ZX Spectrum||Mar, 1990||77 out of 100||77|
|Amiga Joker||Amiga||Mar, 1990||72 out of 100||72|
|The Games Machine (UK)||ZX Spectrum||Apr, 1990||71 out of 100||71|
|Electronic Gaming Monthly (EGM)||Genesis||Sep, 1989||27 out of 40||68|
|ASM (Aktueller Software Markt)||Amstrad CPC||Apr, 1990||8 out of 12||67|
|Power Play||Atari ST||Apr, 1990||65 out of 100||65|
|Raze||Genesis||Jan, 1991||60 out of 100||60|
|ST Format||Atari ST||Apr, 1990||51 out of 100||51|
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