DescriptionThe Third Courier is set in the era of the 'cold war', and the action takes place in Germany. The player is an American spy, and his mission is to recover stolen NATO defense plans.
You start off in your apartment, which contains a computer, bugging equipment and an answerphone, as well as useful items such as money and a passport. A compass on screen is used to move around, with symbols appearing on the left and right of the status screen to indicate when something important is to the west or east of you.
You will have to explore the city streets, with the aid of taxis and the Autobahn. Talk to important people and buy key objects, and then sneak around spying on anyone who seems suspicious. Encounters with enemy agents, muggers and tramps can turn violent; when they do, use your gun quickly to ensure they are shot first.
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|Amiga Joker||Amiga||Jul, 1990||76 out of 100||76|
|ASM (Aktueller Software Markt)||DOS||Dec, 1989||8.5 out of 12||71|
|ACE (Advanced Computer Entertainment)||DOS||Jan, 1990||675 out of 1000||68|
|The Games Machine (UK)||DOS||Mar, 1990||68 out of 100||68|
|ACE (Advanced Computer Entertainment)||Amiga||Jul, 1990||655 out of 1000||66|
|Amiga Action||Amiga||Jul, 1990||62 out of 100||62|
|Power Play||Amiga||Jul, 1990||59 out of 100||59|
|Power Play||Atari ST||Jul, 1990||59 out of 100||59|
|Power Play||DOS||Jan, 1990||59 out of 100||59|
|Zzap!||Amiga||Jun, 1990||43 out of 100||43|
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TriviaUnlike the completely silent DOS version, the Amiga version has some music and sound effects, although they are very limited.
Also, in the Amiga version some screens feature minor animations, whereas the screens in the DOS version are completely still.