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The Third Courier

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Atari ST
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The Third Courier is set in the era of the 'cold war', and the action takes place in Germany. The player is an American spy, and his mission is to recover stolen NATO defense plans.

You start off in your apartment, which contains a computer, bugging equipment and an answerphone, as well as useful items such as money and a passport. A compass on screen is used to move around, with symbols appearing on the left and right of the status screen to indicate when something important is to the west or east of you.

You will have to explore the city streets, with the aid of taxis and the Autobahn. Talk to important people and buy key objects, and then sneak around spying on anyone who seems suspicious. Encounters with enemy agents, muggers and tramps can turn violent; when they do, use your gun quickly to ensure they are shot first.


The Third Courier DOS You need to make an appointment with, someone inside I suppose, to get by this guy.
The Third Courier DOS Obnoxious music blares inside this restaurant.
The Third Courier Atari ST The starting location
The Third Courier Atari ST Game over

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User Reviews

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Critic Reviews

Amiga Joker Amiga Jul, 1990 76 out of 100 76
ASM (Aktueller Software Markt) DOS Dec, 1989 8.5 out of 12 71
The Games Machine (UK) DOS Mar, 1990 68 out of 100 68
ACE (Advanced Computer Entertainment) DOS Jan, 1990 675 out of 1000 68
ACE (Advanced Computer Entertainment) Amiga Jul, 1990 655 out of 1000 66
Amiga Action Amiga Jul, 1990 62 out of 100 62
Power Play DOS Jan, 1990 59 out of 100 59
Power Play Atari ST Jul, 1990 59 out of 100 59
Power Play Amiga Jul, 1990 59 out of 100 59
Zzap! Amiga Jun, 1990 43 out of 100 43


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The game box included three 5 1/4" game disks, a manual, a stylised map of Berlin as represented in the game, a code "ruler", a card to exchange the disks to 3 1/2" ones, a registration card, an advertisment for the official hint book and another one for other Accolade games.
Contributed to by NGC 5194 (17283), Martin Smith (63028) and Terok Nor (21023)