Urban Chaos

Critic Score User Score
PlayStation 3
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As the 2nd millennium ends, the cities are over-ran with Apocalyptic violence. Is this down to urban frustrations, or a sinister cult controlling everybody? You are either cop D'Arcy Stern or former soldier Roper McIntyre, and have to find the answers, but more importantly put a stop to the carnage.

This involves a succession of action-packed non-linear missions. The environment incorporates shadows, rain, fog and a day/night cycle. Police cars, motorcycles and ambulances must be controlled during some missions. There are many ways to 'settle' the enemies - car chases, hand-to-hand combats and action movie-style shoot outs for example.


Urban Chaos PlayStation The physical training course will teach you movement.
Urban Chaos PlayStation Moving a car to the station.
Urban Chaos Dreamcast Opening Cinematic
Urban Chaos Dreamcast Beating up an offenseless pizza boy

Part of the Following Groups

User Reviews

Potentially great, but ruined by a couple of bad design decisions Windows hydra9 (3831)
Think Streets of Rage in 3rd person 3d view jumping from building to building. Windows SebastianLi (46)
Fun yet incredibly annoying Windows Evil-Jim (151)
Tomb Raider, Driver, GTA and the worst story line ever all mixed together. Windows Michael Joyeux (13)

Critic Reviews

Absolute Games (AG.ru) Windows Jan 15, 2000 85 out of 100 85
Absolute Playstation PlayStation Mar, 2000 83 out of 100 83
Jeuxvideo.com Windows Dec 28, 1999 16 out of 20 80
Gamesmania.de Windows 1999 75 out of 100 75
Power Unlimited Windows Dec, 1999 7 out of 10 70
Computer Gaming World (CGW) Windows Apr, 2000 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
PC Games (Germany) Windows Jan, 2000 66 out of 100 66
IGN PlayStation May 03, 2000 4.5 out of 10 45
Mega Fun PlayStation Apr, 2000 41 out of 100 41
Official Dreamcast Magazine (U.S.) Dreamcast Mar, 2001 2 out of 10 20


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Urban Chaos was originally conceived as a Double Dragon-style game, with the environment-as-weapon flourishes of a Jackie Chan movie, but at the last moment, it was pitched to Eidos as an open-world-combat-driving-everything game.

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Contributed to by GTramp (43630), Sciere (320374), Grant McLellan (544) and SebastianLi (46)