Urban Chaos

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PlayStation 3
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As the 2nd millennium ends, the cities are over-ran with Apocalyptic violence. Is this down to urban frustrations, or a sinister cult controlling everybody? You are either cop D'Arcy Stern or former soldier Roper McIntyre, and have to find the answers, but more importantly put a stop to the carnage.

This involves a succession of action-packed non-linear missions. The environment incorporates shadows, rain, fog and a day/night cycle. Police cars, motorcycles and ambulances must be controlled during some missions. There are many ways to 'settle' the enemies - car chases, hand-to-hand combats and action movie-style shoot outs for example.


Urban Chaos PlayStation Inside the police station
Urban Chaos Windows Main menu
Urban Chaos Dreamcast Bloody Footprints
Urban Chaos PlayStation The physical training course will teach you movement.

Part of the Following Groups

User Reviews

Potentially great, but ruined by a couple of bad design decisions Windows hydra9 (3831)
Think Streets of Rage in 3rd person 3d view jumping from building to building. Windows SebastianLi (46)
Fun yet incredibly annoying Windows Evil-Jim (151)
Tomb Raider, Driver, GTA and the worst story line ever all mixed together. Windows Michael Joyeux (13)

Critic Reviews

IGN Windows Dec 24, 1999 8.7 out of 10 87
Svenska PlayStation Magasinet PlayStation May, 2000 8 out of 10 80
Jeuxvideo.com PlayStation Mar 28, 2000 16 out of 20 80
GameSpot (Belgium/Netherlands) Windows Jan 07, 2000 78 out of 100 78
Game Over Online Windows Dec 24, 1999 78 out of 100 78
PC Player (Germany) Windows Jan, 2000 73 out of 100 73
GameSpy Windows Jan 14, 2000 61 out of 100 61
Consoles Plus PlayStation Apr, 2000 61 out of 100 61
Gamekult Windows Sep 08, 2000 6 out of 10 60
Official Dreamcast Magazine (U.S.) Dreamcast Mar, 2001 2 out of 10 20


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Urban Chaos was originally conceived as a Double Dragon-style game, with the environment-as-weapon flourishes of a Jackie Chan movie, but at the last moment, it was pitched to Eidos as an open-world-combat-driving-everything game.

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Contributed to by GTramp (42405), Sciere (294661), Grant McLellan (544) and SebastianLi (46)