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As the 2nd millennium ends, the cities are over-ran with Apocalyptic violence. Is this down to urban frustrations, or a sinister cult controlling everybody? You are either cop D'Arcy Stern or former soldier Roper McIntyre, and have to find the answers, but more importantly put a stop to the carnage.

This involves a succession of action-packed non-linear missions. The environment incorporates shadows, rain, fog and a day/night cycle. Police cars, motorcycles and ambulances must be controlled during some missions. There are many ways to 'settle' the enemies - car chases, hand-to-hand combats and action movie-style shoot outs for example.


Urban Chaos PlayStation Patrolling the streets.
Urban Chaos PlayStation Main menu
Urban Chaos Dreamcast The Chaos of falling leaves
Urban Chaos Dreamcast Mission Select

Promo Images

Urban Chaos Screenshot
Urban Chaos Screenshot
Urban Chaos Screenshot
Urban Chaos Screenshot

Part of the Following Groups

User Reviews

Potentially great, but ruined by a couple of bad design decisions Windows hydra9 (3818)
Think Streets of Rage in 3rd person 3d view jumping from building to building. Windows SebastianLi (46)
Fun yet incredibly annoying Windows Evil-Jim (151)
Tomb Raider, Driver, GTA and the worst story line ever all mixed together. Windows Michael Joyeux (13)

Critic Reviews

Cincinnati Enquirer Windows 2000 4 Stars4 Stars4 Stars4 Stars 100
Adrenaline Vault, The (AVault) Windows Feb 15, 2000 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
GameSpot UK PlayStation Mar 31, 2000 82 out of 100 82
PC Gaming World Windows Dec, 1999 4 Stars4 Stars4 Stars4 Stars4 Stars 80
GameSpot (Belgium/Netherlands) Windows Jan 07, 2000 78 out of 100 78
PC Player (Germany) Windows Jan, 2000 73 out of 100 73
Game Revolution Windows Feb 01, 2000 B- 67
Digital Press - Classic Video Games PlayStation Oct 16, 2005 3 out of 10 30
GameSpot Dreamcast Nov 27, 2000 2.4 out of 10 24
Official Dreamcast Magazine (U.S.) Dreamcast Mar, 2001 2 out of 10 20


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Development company Mucky Foot had signed a sequel to Urban Chaos with Eidos, but they could not agree on the course of the game and the design document was rejected three times before Mucky Foot gave up. They believe Eidos was never interested in a sequel, but eventually the name was used again for this Rocksteady title, although both titles bear no resemblance.

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Contributed to by GTramp (50061), Sciere (385857), Grant McLellan (541) and SebastianLi (46)