Urban Chaos

Critic Score User Score
Windows
78
3.6
Dreamcast
45
3.7
PSP
...
...
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Description

As the 2nd millennium ends, the cities are over-ran with Apocalyptic violence. Is this down to urban frustrations, or a sinister cult controlling everybody? You are either cop D'Arcy Stern or former soldier Roper McIntyre, and have to find the answers, but more importantly put a stop to the carnage.

This involves a succession of action-packed non-linear missions. The environment incorporates shadows, rain, fog and a day/night cycle. Police cars, motorcycles and ambulances must be controlled during some missions. There are many ways to 'settle' the enemies - car chases, hand-to-hand combats and action movie-style shoot outs for example.

Screenshots

Urban Chaos Windows Briefing - Mission 1
Urban Chaos Dreamcast Sweet mother of Bambi what happened to his face!?
Urban Chaos Dreamcast The sirens give crooks a chance to escape.
Urban Chaos Dreamcast The Chaos of falling leaves

Part of the Following Groups

User Reviews

Potentially great, but ruined by a couple of bad design decisions Windows hydra9 (3831)
Think Streets of Rage in 3rd person 3d view jumping from building to building. Windows SebastianLi (46)
Fun yet incredibly annoying Windows Evil-Jim (151)
Tomb Raider, Driver, GTA and the worst story line ever all mixed together. Windows Michael Joyeux (13)

Critic Reviews

Eurogamer.net (UK) Windows Jan 04, 2000 9 out of 10 90
Absolute Games (AG.ru) Windows Jan 15, 2000 85 out of 100 85
GameSpot UK PlayStation Mar 31, 2000 82 out of 100 82
GameStar (Germany) Windows Jan, 2000 78 out of 100 78
GameSpot (Belgium/Netherlands) Windows Jan 07, 2000 78 out of 100 78
Gamesmania.de Windows 1999 75 out of 100 75
Spel för Alla Windows Feb, 2000 5 out of 10 50
IGN PlayStation May 03, 2000 4.5 out of 10 45
All Game Guide Dreamcast 2000 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Digital Press - Classic Video Games PlayStation Oct 16, 2005 3 out of 10 30

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Trivia

Development company Mucky Foot had signed a sequel to Urban Chaos with Eidos, but they could not agree on the course of the game and the design document was rejected three times before Mucky Foot gave up. They believe Eidos was never interested in a sequel, but eventually the name was used again for this Rocksteady title, although both titles bear no resemblance.

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Contributed to by GTramp (42803), Sciere (298501), Grant McLellan (544) and SebastianLi (46)