Urban Chaos

Critic Score User Score
PlayStation 3
...
...
PSP
...
...
Dreamcast
45
3.7
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Description

As the 2nd millennium ends, the cities are over-ran with Apocalyptic violence. Is this down to urban frustrations, or a sinister cult controlling everybody? You are either cop D'Arcy Stern or former soldier Roper McIntyre, and have to find the answers, but more importantly put a stop to the carnage.

This involves a succession of action-packed non-linear missions. The environment incorporates shadows, rain, fog and a day/night cycle. Police cars, motorcycles and ambulances must be controlled during some missions. There are many ways to 'settle' the enemies - car chases, hand-to-hand combats and action movie-style shoot outs for example.

Screenshots

Urban Chaos PlayStation Moving a car to the station.
Urban Chaos Dreamcast The Urban of getting your car stuck
Urban Chaos PlayStation Inside the police station
Urban Chaos Dreamcast Loading Screen with progress bar

Part of the Following Groups

User Reviews

Potentially great, but ruined by a couple of bad design decisions Windows hydra9 (3831)
Think Streets of Rage in 3rd person 3d view jumping from building to building. Windows SebastianLi (46)
Fun yet incredibly annoying Windows Evil-Jim (151)
Tomb Raider, Driver, GTA and the worst story line ever all mixed together. Windows Michael Joyeux (13)

Critic Reviews

Eurogamer.net (UK) Windows Jan 04, 2000 9 out of 10 90
Jeuxvideo.com Windows Dec 28, 1999 16 out of 20 80
Svenska PlayStation Magasinet PlayStation May, 2000 8 out of 10 80
WomenGamers.com Windows Feb 16, 2000 8 out of 10 80
Jeuxvideo.com Dreamcast Oct 09, 2000 15 out of 20 75
PC Games (Germany) Windows Jan, 2000 66 out of 100 66
GameSpy Windows Jan 14, 2000 61 out of 100 61
Video Games Dreamcast Dec, 2000 50 out of 100 50
SegaFan.com Dreamcast Nov 02, 2003 4.7 out of 10 47
Official Dreamcast Magazine (U.S.) Dreamcast Mar, 2001 2 out of 10 20

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Trivia

Development company Mucky Foot had signed a sequel to Urban Chaos with Eidos, but they could not agree on the course of the game and the design document was rejected three times before Mucky Foot gave up. They believe Eidos was never interested in a sequel, but eventually the name was used again for this Rocksteady title, although both titles bear no resemblance.

Related Web Sites

Contributed to by GTramp (42886), Sciere (309527), Grant McLellan (544) and SebastianLi (46)