Description
Welltris, which is the first
Tetris sequel, is originally designed by
Alexey Pajitnov (the
creator of
Tetris) with
Andrei Sgenov.
It has the same gameplay concept as
Tetris; simply all the player has to do is to rotate and
maneuver the falling pieces into a proper position in order to form complete layers
in the rectangular playground. But
Welltris changes this rectangular arena into a four
sided well with grid-like walls and bottom where the falling pieces can be moved from
wall to wall within the well. Form the pieces into solid rows either horizontally or vertically
on the bottom of the well.
Billed itself as
Tetris in three dimensions.
Part of the Following Groups
User Reviews
The Press Says
| Dragon |
Macintosh |
Jul, 1990 |
     |
100 |
| ACE (Advanced Computer Entertainment) |
DOS |
Nov, 1990 |
911 out of 1000 |
91 |
| Zzap! |
Amiga |
Sep, 1990 |
83 out of 100 |
83 |
| Zzap! |
Commodore 64 |
Mar, 1991 |
80 out of 100 |
80 |
| 64'er |
Commodore 64 |
Jun, 1991 |
8 out of 10 |
80 |
| Crash! |
ZX Spectrum |
Apr, 1991 |
79 out of 100 |
79 |
| Your Sinclair |
ZX Spectrum |
Apr, 1991 |
79 out of 100 |
79 |
| Power Play |
Amiga |
Aug, 1990 |
64 out of 100 |
64 |
| Power Play |
Commodore 64 |
May, 1991 |
61 out of 100 |
61 |
| Sinclair User |
ZX Spectrum |
Apr, 1991 |
45 out of 100 |
45 |
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Trivia
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