81
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Description

Just a generation after the events depicted in the first Icewind Dale, a new threat has appeared in the Northern region of Forgotten Realms. Something - or somebody - is trying to cut off the Ten Towns area from the rest of the world. Hordes of monsters invade peaceful towns and kill their citizens. You play as a party of adventurers who happen to be in the region, and upon their arrival they are requested to help to defend the town of Targos against monster invasion. But once they have accepted the quest, the adventurers realize it will only be the beginning of a long and perilous journey...

Icewind Dale II is a role-playing game that uses the Infinity Engine, first introduced in Baldur's Gate. Like its predecessor, it is more combat-oriented than Baldur's Gate games. The combat is a mixture of turn-based and real-time styles. In the beginning of the game, you create your entire party, up to six characters. Icewind Dale II uses the 3rd edition of Advanced Dungeons & Dragons rules. There are new character classes (such as monk or sorcerer), new races (for example drow) and many new spells. The game features isometric pre-rendered backgrounds, like its predecessors.

Alternate Titles

  • "冰风之谷2" -- Chinese Title (Simplified)
  • "冰風之谷 2" -- Chinese Title (Tradition)
  • "Bingfeng zhi Gu 2" -- Chinese Title

Part of the Following Groups


Merchant Title      
ebay.com
Icewind Dale II    
amazon.com
Icewind Dale II    
Not an American user?

User Reviews

There are no reviews for this game.


The Press Says

PC Gamer Oct, 2002 87 out of 100 87
Jeuxvideo.com Dec 17, 2002 17 out of 20 85
PC Games (Germany) Oct 22, 2002 84 out of 100 84
Game Captain Dec 06, 2002 83 out of 100 83
GameSpy Aug 27, 2002 82 out of 100 82
Quandary Dec, 2002 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Gameplay (Benelux) Sep, 2002 80 out of 100 80
FiringSquad Oct 08, 2002 78 out of 100 78
Armchair Empire, The Dec 04, 2002 7 out of 10 70
Gamers.at Oct 09, 2002 60 out of 100 60

Forums

There are currently no topics for this game.


Trivia

Black Isle Studios used to code-name its projects after U.S. presidents and vice-presidents, an idea by Josh Sawyer. The code-name for this game is Project Monroe.


This entry to the MobyGames database was contributed by D. K. Wicked (276) on Oct 24, 2002.
 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS