Description
Just a generation after the events depicted in the first
Icewind Dale, a new threat has appeared in the Northern region of Forgotten Realms. Something - or somebody - is trying to cut off the Ten Towns area from the rest of the world. Hordes of monsters invade peaceful towns and kill their citizens. You play as a party of adventurers who happen to be in the region, and upon their arrival they are requested to help to defend the town of Targos against monster invasion. But once they have accepted the quest, the adventurers realize it will only be the beginning of a long and perilous journey...
Icewind Dale II is a role-playing game that uses the
Infinity Engine, first introduced in
Baldur's Gate. Like its predecessor, it is more combat-oriented than
Baldur's Gate games. The combat is a mixture of turn-based and real-time styles. In the beginning of the game, you create your entire party, up to six characters.
Icewind Dale II uses the 3rd edition of Advanced Dungeons & Dragons rules. There are new character classes (such as monk or sorcerer), new races (for example drow) and many new spells. The game features isometric pre-rendered backgrounds, like its predecessors.
Alternate Titles
- "冰风之谷2" -- Chinese Title (Simplified)
- "冰風之谷 2" -- Chinese Title (Tradition)
- "Bingfeng zhi Gu 2" -- Chinese Title
Part of the Following Groups
User Reviews
There are no reviews for this game.
The Press Says
| GameZone |
Sep 06, 2002 |
9 out of 10 |
90 |
| Game Chronicles |
Oct 21, 2002 |
8.6 out of 10 |
86 |
| Game Captain |
Dec 06, 2002 |
83 out of 100 |
83 |
| GameStar (Germany) |
Oct, 2002 |
82 out of 100 |
82 |
| GameSpot (Belgium/Netherlands) |
Oct 07, 2002 |
82 out of 100 |
82 |
| CanadianGamer |
Jan 10, 2003 |
82 out of 100 |
82 |
| PC Gameplay (Benelux) |
Sep, 2002 |
80 out of 100 |
80 |
| FiringSquad |
Oct 08, 2002 |
78 out of 100 |
78 |
| JeuxVideoPC.com |
Dec 14, 2003 |
13 out of 20 |
65 |
| Joystick (French) |
Dec, 2002 |
6 out of 10 |
60 |
Forums
There are currently no topics for this game.
Trivia
Black Isle Studios used to code-name its projects after U.S. presidents and vice-presidents, an idea by
Josh Sawyer. The code-name for this game is
Project Monroe.
This entry to the MobyGames database was contributed by
D. K. Wicked (274) on Oct 24, 2002.