DescriptionYou are Klaymen. Klaymen wakes up in a building in the strangely empty world of Neverhood. Initially, he does not know where he is or what he has to do, but as he explores the area, he finds mysterious disks. Each disk contains a fragment of a recording; gradually, the backstory is revealed as Klaymen finds more and more disks. It would spoil too much to reveal the exact plot, as finding it out is part of the game.
The Neverhood is a point-and-click adventure game, notable for its claymation graphics. It uses a simple interface: you move and interact with the world by clicking on the screen. There is no inventory screen, though Klaymen can find a few items he can pick up. There are few inventory-based puzzles; most of the puzzles involve solving riddles and interacting with the environment.
Generally, the game is seen from a 3rd person perspective, but when moving between locales, you see the world through Klaymen's eyes (but you have a limited freedom of movement).
- "クレイマン・クレイマン ～ネバーフッドの謎～" -- Japanese spelling
- "粘土世界" -- Chinese spelling
- "The Neverhood Chronicles" -- Unofficial title
- "Klaymen Klaymen - Neverhood No Nazo" -- Japanese PSX title
Part of the Following Groups
- Gameplay feature: Multiple endings
- PlayStation the Best series
- The Neverhood / Klaymen Klaymen series
- Visual technique / style: Rendered in clay
|My most favorite adventure game.||Scott Monster (1014)||unrated|
|A surreal dreamland that prods your mind for the next click of the mouse.||bowser724 (29)||unrated|
|One of the freakiest games I've ever played.||Tomer Gabel (4644)|
|World Village (Gamer's Zone)||1997||100|
|Entertainment Weekly||Nov 29, 1996||A||100|
|Adventure Gamers||Oct 23, 2003||90|
|Reset||Jun, 1997||9 out of 10||90|
|Game Revolution||Jun 05, 2004||B+||83|
|GameCola.net||Sep 01, 2006||8.2 out of 10||82|
|FZ||Dec 16, 2006||80|
|High Score||Feb, 1997||2 out of 5||40|
|Topic||# Posts||Last Post|
|Of Terry Scott Taylor||2||J. P. Gray (120)
Dec 01, 2009
1001 Video GamesThe Neverhood appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
AnimationAccording to Douglas TenNapel, The Neverhood required 3.5 tons of clay and was comprised of 50,000 frames of animation. The production took five animators over a year to complete the game.
All of the animation on the Neverhood was shot digitally on beta versions of Minolta RD 175 cameras. The cameras could only hold a maximum of 114 images on their 131MB PCMCIA card, so the images were constantly dumped once the cards got full. To save storage space the images were processed by crunching them down to 320x240 pixels immediately after they were transferred from the PCMCIA card. More about the animation process: http://www.awn.com/mag/issue2.9/2.9pages/2.9dietz.html
DevelopmentSteven Spielberg was a big fan of Earthworm Jim, and requested that Douglas TenNapel, creator of the character, design Klaymen in a similar fashion.
Japanese versionThe Japanese Playstation version has a flew slight changes. First up, the speed of the game has been doubled. Klaymen walks around the 2D scenes much faster. The walkaround sequences are now much faster also.
The Hall of Records scene (that's the 10-or-so minute walk back and forth across the whole world with the history written on the walls) has been removed completely, probably because it would take too long to translate all of it into Japanese. But, you can still look out the window at the end of the room and see that you have crossed half of the whole world.
ReferencesWhen you're in the open square with the house with the letter H on it, go inside and solve the puzzle. Keep trying until you get it. Go past the disk-reading machine and leave the lights off in the long, long hallway. Go all the way to the end to the window, and look at the bottom-left corner of the screen. That is Mark Lorenzen's name, one of the designers.
RatingAlthough considered a kid-friendly game, The Neverhood still received a Teen rating from the ESRB for Comic Mischief and Mild Animated Violence.
TechnologyThis was the one of the first games designed to run under DirectX. It came with the DirectX 3.0 install. The game would run under Win NT.
WebsiteIn December 2001, The Neverhood's official website was taken down. The president of Boomerang Studios Matt Pearman saved it for the team and preserved at www.neverhood.co.uk in January 2002 until until February 2006. After that a copy of the original Neverhood site was set up by Rickard Dahlstrand, Sweden: www.neverhood.se
- Computer Gaming World
- May 1997 (Issue #154) – Special Award for Artistic Achievement
- World Animation Celebration
- 1997 - Best Production for a Video Game
Related Web Sites
- Doo's Neverhood Fanpage (Information about the game and other Neverhood related things.)
- The NeverhoOd (Official site of the developers.)
- The Neverhood EPK (This electronic press kit contains a behind the scene look at Neverhood including (Spielberg among others) and unseen content.)
- UHS Hints for The Neverhood (Question and answer type solutions so you can solve the game at your own pace.)