Brian Belfield

Moby ID: 27611

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Doug and Mark met Brian at BlueSky Software in San Diego. Out of all of us, Brian is the best at Descent. Brian programmed Spiderman for the 32x which I think two people own. He did some work on J-Park and a bunch of sports games. He gets here earliest and goes for frequent walks. Brian is our high-level programmer, assembling final graphics etc. The ironic thing is, that he is a graduate of Art Center College of Design and is a dang good painter. He can do figure drawing like the rest of us. On a future game we are going to swipe him into the art dept. Brian recently started his own game company called Monkeytropolis.

Credited on 16 games

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Landmark (2016, Windows) Additional Engineering
EverQuest II: Sentinel's Fate (2010, Windows) Programmers
EverQuest II: The Shadow Odyssey (2008, Windows) Programming
EverQuest II: Rise of Kunark (2007, Windows) Programming
EverQuest II: Echoes of Faydwer (2006, Windows) Programming
EverQuest II: Kingdom of Sky (2006, Windows) Additional Programming
Wrath Unleashed (2004, PlayStation 2) Technology
Indiana Jones and the Emperor's Tomb (2003, PlayStation 2) Technology
BoomBots (1999, PlayStation) Programmers
The Neverhood (1998, PlayStation) Programmers
Skullmonkeys (1998, PlayStation) Lead Programmers
The Amazing Spider-Man: Web of Fire (1996, SEGA 32X) Lead Programmers
Shadowrun (1994, Genesis) Additional Programming
World Series Baseball (1994, Genesis) Programmers
NFL Football '94 starring Joe Montana (1993, Genesis) Programming Team
Jurassic Park (1993, Genesis) Programmers

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