Description
Septerra is a world which is composed of "layers" - continents that spin around the planet center. In the center is the Core, a kind of a living computer. According to the legends, the Creator of Septerra left there a precious Gift - an artifact that grants the one who possesses it legendary powers. Septerra is controlled by the Chosen, who live at the top of the world, consuming massive amounts of energy and throwing the "waste" down, to lower levels. You control Maya, a "junk scavenger" who lives among those wastes and earns the living collecting junk. Unexpectedly, she comes into contact with the Chosen. It appears that their goal is to reach the legendary Gift. Maya and her friends decide to face the Chosen, and ultimately to discover the true history of the planet.
"Septerra Core" is a console-style RPG. Set in a futuristic environment, it tries to recreate the spirit of Japanese RPGs on PC. The game's design is close to Japanese animé, and the emphasis of the game is clearly on the story, rather than on role-playing and exploring. The combat is turn-based. The characters have several levels of physical attacks, can also cast and combine magic spells, as well as summon legendary creatures to help them in battles.
Part of the Following Group
User Reviews
The Press Says
| RPGFan |
Jan 18, 2000 |
95 out of 100 |
95 |
| Game Revolution |
Dec 01, 1999 |
A- |
91 |
| G4 TV: The Electric Playground |
May 06, 2004 |
9 out of 10 |
90 |
| Power Unlimited |
Jun, 1999 |
8.6 out of 10 |
86 |
| IGN |
Nov 11, 1999 |
8 out of 10 |
80 |
| PC Games (Germany) |
Dec, 1999 |
80 out of 100 |
80 |
| Svenska PC Gamer |
Mar, 2000 |
75 out of 100 |
75 |
| Jeuxvideo.com |
Dec 24, 1999 |
14 out of 20 |
70 |
| GameSpot |
Nov 23, 1999 |
6.7 out of 10 |
67 |
| Absolute Games (AG.ru) |
Nov 10, 1999 |
65 out of 100 |
65 |
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Trivia
Sorry, the game's lead character "Maya" was not named after the 3D animation software of the same name. Maya the character was named before Maya the software was released, while the game was still gestating at Viacom New Media in 1997 (Alias/Wavefront released Maya in 1998).
However, many of the names of characters and places in the game do have some significance to the team -- Princess Alisa is named for lead artist Alisa Kober, for example, and the town of Pranno is named after me (see "art and animation.")
Also, there exists somewhere among the computers of current and former Valkyrie persons a special end credit sequence -- the "Benny Hill" ending (I can't really describe it, you kind of have to see it ). We've talked about putting out a patch for it, and maybe one day we will. I'm sure the seven or eight people who actually bought and played this game would get a kick out of it. ;)
This entry to the MobyGames database was contributed by
DarkTalon (138) on Jan 03, 2000.