Description
Continuing the series after seven years,
Simon the Sorcerer 3D marks the return of the young spellcaster. The game is a direct sequel to
Simon the Sorcerer 2, and starts precisely where the second game ended: Simon is imprisoned in Sordid's body... At the beginning of the game, the evil wizard Sordid is free again. He is now selling a mind-changing cola and you must stop him, and this time, unlike in the first two games, also save the world.
Many familiar characters from the two previous games are back, and so is Simon himself with his red cloak (and not the violet clothes from the first game). The classic adventure gameplay is based mainly on wacky puzzles, like the first two games, but the game is now entirely rendered in a 3D world. There are some action sequences, less linearity in the plot, and Simon can die. Besides, some puzzles can only be solved in a 3D environment and require extensive exploration.
Alternate Titles
- "魔法师西蒙3D" -- Chinese Title (Simplified)
- "Szymek Czarodziej" -- Polish Title
Part of the Following Group
User Reviews
The Press Says
| Power Unlimited |
Jun, 2000 |
8.5 out of 10 |
85 |
| PC Games (Germany) |
Jun 28, 2002 |
69 out of 100 |
69 |
| Adventurearchiv |
Jun 10, 2002 |
68 out of 100 |
68 |
| Adventure Gamers |
Oct 25, 2004 |
     |
60 |
| Gameguru Mania |
May 16, 2002 |
59 out of 100 |
59 |
| Just Adventure |
Aug 14, 2002 |
C+ |
58 |
| Jeuxvideo.com |
Jul 24, 2002 |
11 out of 20 |
55 |
| Aventura y Cía |
Oct 23, 2005 |
     |
40 |
| ActionTrip |
May 20, 2002 |
30 out of 100 |
30 |
| Just Adventure |
Jul 29, 2002 |
F |
0 |
Forums
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Trivia
In November 2000, the game went gold and press copies were sent to various magazines. I played that version and various reviews appeared. A few weeks later, the word was out that publisher
Hasbro's QA department was not pleased with the game (especially the graphics) and developer
Headfirst lost its publisher.
The search lasted until 2002 when
AdventureSoft picked up the game and released it with small improvements. In an interview on Quandary,
Andrew Brazier, assistant Designer at Headfirst, responded to all the critics saying it was their first step into 3D, which was very hard, but necessary to get funds as (in his own words) "2D is pretty much dead now".
This entry to the MobyGames database was contributed by
JazzOleg
(53181) on May 16, 2002.