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Description

Wings of Fury is an action game with some minor simulation aspects, in which you are the pilot of an American F6F Hellcat plane. The setting of the game is the Pacific during World War II.

It is your job to defeat the Japanese by destroying enemy bunkers, machine gun nests and barracks on a series of islands. Barracks and gun nests can be bombarded with regular bombs, while you'll have to use rockets to take out the concrete bunkers. After a successful bombing run, return to mow down the Japanese soldiers with your machine guns. You also have to sink Japanese battleships with torpedoes and engage in dogfights with enemy fighter planes.

You start each mission by taking off from an aircraft carrier, which you'll have to protect from assaults by Japanese torpedo planes. Whenever you run out of fuel, bombs, rockets or machine gun ammo you can replenish those by returning to your carrier. Your carrier is also the place to repair damage to your plane.

The Gameboy Color version of Wings of Fury has a toned down violence level. You no longer mow down Japanese soldiers with your machine guns, instead you bombard jeeps & trucks. Also missing in this version are the Japanese torpedo planes and the small 1st-person view window. New are some extra manoeuvres for your plane like a barrel roll and a review of your ammo consumption after each mission. Using less ammo than allocated gives you bonus points.

Screenshots

Wings of Fury Apple II Oh no, I got shot down!
Wings of Fury Game Boy Color Just dropped a torpedo (white dots) and managed to avoid crashing into the carrier; as the 1st-person view window is missing in the GBC version it's hard to tell how close you are to a ship
Wings of Fury Amiga Dropping bombs on Japanese installments
Wings of Fury Game Boy Color You'll have to use rockets to take out the concrete bunkers

Promo Images

There are no promo images for this game


Alternate Titles

  • "Wings" -- Sharp X68000 and PC-98 title
  • "ウイングス" -- Japanese spelling

Part of the Following Groups

User Reviews

Sopwith-Deluxe heads for the Pacific. DOS Roedie (5288)
a relative good remake of a great classic! Game Boy Color chromax (20)

Critic Reviews

IGN Game Boy Color Jan 06, 2000 8 out of 10 80
Tilt Amstrad CPC Mar, 1990 16 out of 20 80
Power Unlimited Game Boy Color Aug, 2000 7.9 out of 10 79
Commodore Format Commodore 64 Nov, 1990 77 out of 100 77
Power Play Amiga Nov, 1990 65 out of 100 65
ASM (Aktueller Software Markt) Amiga Sep, 1990 7.4 out of 12 62
Pocket Magazine / Pockett Videogames Game Boy Color Sep 01, 2000 3 Stars3 Stars3 Stars3 Stars3 Stars 60
ASM (Aktueller Software Markt) DOS Oct, 1990 6.2 out of 12 52
Amiga Joker Amiga Nov, 1989 51 out of 100 51
Amiga Power Amiga May, 1991 2 Stars2 Stars2 Stars2 Stars2 Stars2 Stars 33

Forums

Topic # Posts Last Post
X68000 version: what sound do the killed make? 1 lilalurl (732)
Oct 16, 2013

Trivia

The disk copy protection for the Apple II version was implemented by Roland Gustafsson. It is an "18 sector" protection. There are 6 large sectors on each track that contain the equivalent of 3 sectors worth of data from a normal Apple II Dos 3.3 disk (6*3=18).

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Contributed to by PCGamer77 (3237), Infernos (15551), Kevin Long (11), Chris80 (6541), Martin Smith (66799), Roedie (5288) and Terok Nor (26168)