Not an American user?
DescriptionIn Wizball the player takes the role of the friendly wizard Wiz who can turn himself into a green ball that is able to defend his world against the color-sucking enemies who have turned his once brightly colored Wizworld into a drab planet. With his trusty feline companion Catelite, the wizard will restore the colors to the world by retrieving them from defeated enemies.
The player starts out as a bouncing green ball that can shoot and be put into more or less heavy rotation to move slowly or faster, physically correct through the side-scrolling levels. The first task is to upgrade the ball by shooting the first non-moving enemies, and collect the green bubbles that are left by them. In order to stand a chance against the following moving enemy waves, some upgrades are a must. First and foremost, complete control over the ball should be activated (i.e. flying through the levels), a shield sheltering the top and bottom of the player's should be acquired, and two-way fire (left/right) should be obtained.
But the extra needed to advance in Wizball is your friend Catelite who will, once summoned, take the form of a small green satellite that will imitate the ball's movement, or can be directly controlled by the player. Besides upping Wiz' fire power, Catelite is able to collect paint drops left by a certain kind of defeated enemies until the respective color pot is filled up. There's three colors available (red, green and blue), and several different combinations of them must be collected to complete a level and restore it to former colorfulness. Every color combination collected will send Wiz to a bonus stage, then to his laboratory where one of the power-ups can be made permanently.
The game also features a bunch of multi-player modes, there's even a two-player cooperative mode amongst them.
- "Wiz Ball" -- Alternate spelling
Part of the Following Group
|Add a little bit of color to your world||Commodore 64||*Katakis* (37485)|
|roll up another one dave||Amiga||jib71 jib71 (2)|
The Press Says
|Your Commodore||Commodore 64||Aug, 1987||10 out of 10||100|
|Pixel-Heroes.de||Commodore 64||Jul, 2003||10 out of 10||100|
|Zzap!||Commodore 64||Jul, 1987||96 out of 100||96|
|Happy Computer||Commodore 64||1986||92 out of 100||92|
|The Games Machine (UK)||ZX Spectrum||Oct, 1987||80 out of 100||80|
|CU Amiga||Amiga||Jun, 1988||8 out of 10||80|
|Oberoende COMputer (S)||Commodore 64||Sep 24, 1987||8 out of 10||80|
|Power Play||DOS||Mar, 1988||7.5 out of 10||75|
|Power Play||Atari ST||Feb, 1988||7.5 out of 10||75|
|The Games Machine (UK)||Amstrad CPC||Oct, 1987||65 out of 100||65|
|Topic||# Posts||Last Post|
|Screwed screen thumbs in here||7||vedder (20081)
Feb 16, 2010
Andreas AxelssonAndreas Axelsson, founder of and programmer at Digital Illusions (Pinball Dreams, Motorhead, Battlefield 1942 etc), said in an interview that Wizball was his all time favourite game.:
I always think about this game and how to recreate it.
ReleasesAbout the platforms and publishers: Originally released as a booting game in Europe, Mindscape had the developers recompile to a DOS version to market in the US. Later, Mindscape's Thunder Mountain title remarketed it at bargain-bin prices.
- Happy Computer
- Issue 01/1988 - Best Action Game in 1987
- Power Play
- 1987 - Best C64 Game '87
- 1987 - Best Music Track '87 (High score music)
- Retro Gamer
- October 2004 (Issue #9) – #25 Best Game Of All Time (Readers' Vote)
Related Web Sites
- Wizball Shrine -- fan site dedicated to Wizball.