Published by
Developed by
Released

Platforms
MobyRank MobyScore
Nintendo 64
...
3.2
PlayStation
...
3.2
Windows
91
3.5

Description

The licensed game of the 1998 Football World Cup held in France from June 10 to July 12, the first World Cup licensed game distributed and developed by EA features a tweaked FIFA 98 engine, with all 10 stadiums accurately designed and all 32 teams (plus 8 teams that failed to qualify but still deemed too important to leave out) featuring real names and close "look-a-like" kits. Changes done to the 3D engine feature include on the fly in-game management with better player positioning AI (including the goalkeeper), and faster gameplay. An editor to change all player information is included, which affects simulated data: the team with higher ratings has a better chance of progressing through the next stage regardless if it is Brazil or China.

It's possible to play with the groups as determined by the real draw, randomize or customize them to the players' likings, mixing both qualified and additional teams. Once the player wins a trophy, the first of the Classics matches is unlocked. These are eight final matches in the competition's history which are unlocked as the player beats them one by one. Friendlies, training matches and practice penalty shootouts close the modes available.

In the sound department, John Motson and Chris Waddle provide the commentary, Gary Lineker announces the next matches and BBC legend Kenneth Wolstenholme provides the commentary for classic matches. Chumbawamba, The Wizard of Oh, Boymerang and Fluke provide the licensed tracks in the game.

Alternate Titles

  • "Frankreich 98 - Die Fußball-WM" -- German title
  • "Coupe du Monde 98" -- French title
  • "Copa del Mundo: Francia 98" -- Spanish title

Part of the Following Groups


Merchant Title Platform    
Amazon
World Cup '98 Nintendo 64    
World Cup Soccer '98 PlayStation    
ebay.com
World Cup 98    
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User Reviews

Flawless Windows Luis Silva (12615)
Wow, first time like on tv Windows MAT Bronze Star Contributing Member (35305)

The Press Says

PC Action Windows May 20, 1998 93 out of 100 93
PC Gameplay (Benelux) Windows Jun, 1998 92 out of 100 92
Absolute Playstation PlayStation May, 1998 90 out of 100 90
PC Player (Germany) Windows May, 1998 90 out of 100 90
Power Unlimited Nintendo 64 Jun, 1998 8.8 out of 10 88
GameSpot Windows Jun 05, 1998 8.8 out of 10 88
GameStar (Germany) Windows May, 1998 88 out of 100 88
Game Revolution Nintendo 64 Jun 06, 2004 B+ 83
Gamezilla PlayStation 1998 83 out of 100 83
Gamezilla Nintendo 64 1998 81 out of 100 81

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Trivia

The World Cup Classics mode, has numerous inaccuracies in it. These include:

The football design, adidas Tricolor, used in reality only during the 1998 World Cup, is used in all classic matches from 1970 onwards (that is all classic mode matches shown in colour).

The Golden Goal rule, used in real life for the first and only time in the 1998 World Cup is used for all World Cup Classics matches in the game.

The penalty shootout introduced in 1970 can be used to decide any of the World Cup Classics matches in the game.

The Yellow and Red cards, used in real life first during the 1970 World Cup, are used for all games in this mode.

The cards are shown in colour during black and white/sepia matches.

Captions are shown in faded colour during black and white/sepia matches.


This entry was contributed by Raphael (1175), Kartanym Bronze Star Contributing Member (9909) and will.i.am (765)
 

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