Description
Ghost Recon: Advanced Warfighter shows the future soldier and introduces a new military technology called the Cross-Com, a communications device integrated into a soldier's monocle that allows players to view images of enemy positions, target locations, and other information gathered by recon drones flying overhead. The single-player campaign takes place in one of the world’s largest cities, Mexico City. The single-player levels are built for urban combat.
A multiplayer part has many game modes including co-op elimination, co-op territory, co-op objective, team elimination, team territory, team objective, solo elimination, solo territory and solo objective. It also allows creating custom game types in addition to predefined ones, with kit restrictions, respawn timers, class modifiers and many more. In this version, gamers can create their own character for multiplayer games.
Alternate Titles
- "幽灵行动:尖锋战士" -- Chinese title (simplified)
- "Tom Clancy's Ghost Recon 3" -- Working title
- "G.R.A.W" -- Common abbreviation
- "ゴーストリコン アドバンス ウォーファイター" -- Japanese spelling
Part of the Following Groups
User Reviews
The Press Says
| 3DAvenue |
Apr 04, 2006 |
     |
100 |
| Thunderbolt Games |
Apr 18, 2006 |
10 out of 10 |
100 |
| Game Chronicles |
May 12, 2006 |
9.7 out of 10 |
97 |
| XBox Front |
Mar 22, 2006 |
91 out of 100 |
91 |
| Gameslave UK |
Apr 01, 2006 |
9 out of 10 |
90 |
| PlayDevil |
Apr 28, 2006 |
     |
90 |
| Australian GamePro |
Mar 14, 2006 |
9 out of 10 |
90 |
| Armchair Empire, The |
Mar 27, 2006 |
8.8 out of 10 |
88 |
| Game Informer Magazine |
Apr, 2006 |
8.75 out of 10 |
88 |
| Jeuxvideo.com |
Mar 09, 2006 |
17 out of 20 |
85 |
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Trivia
The YETI game engine is only used for the 360 version of the game. The Xbox and PlayStation 2 games use UnrealEngine2.