Philip Campbell
aka:
Phil Campbell
Moby ID: 14564
Credits (58 credits on 34 games)
- by Role
- by Date
- by Moby Score
- by Genre
2024 | |
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Tomb Raider Iā¢IIā¢III: Remastered (Windows) | Senior Designer & Project Leader |
2016 | |
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Evil Dead: Endless Nightmare (Android) | Concept Design |
Heavy Rain (PlayStation 4) | Adaptation |
2015 | |
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Fahrenheit: Indigo Prophecy - Remastered (Windows) | Special Thanks to (for his talent; passion and enthusiasm; and all his inspiring crazzy indeas.) |
2014 | |
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Flyhunter: Origins (Windows) | Level Design Consultant |
2013 | |
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Beyond: Two Souls (PlayStation 3) | Dialog Adaptation |
2011 | |
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Contract Killer (Android) | Writer |
Thor: God of Thunder (Xbox 360) | Dialogue and Cinematics Co-written by |
Darkspore (Windows) | Writers |
2010 | |
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House M.D. (Windows) | Additional Game Design |
Iron Man 2 (PSP) | Additional Writing by (Script Doctor) |
Heavy Rain: Chronicle One - The Taxidermist (PlayStation 3) | Adaptation |
Heavy Rain (PlayStation 3) | Adaptation |
Iron Man 2 (Xbox 360) | Special Thanks |
2009 | |
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Spore: Galactic Adventures (Windows) | Writer |
2008 | |
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Nancy Drew Dossier: Lights, Camera, Curses! (Windows) | Original Concept (as Phil Campbell) |
Circus Games (Wii) | Design |
Nancy Drew: The White Wolf of Icicle Creek (Wii) | Special Thanks |
Death Jr. II: Root of Evil (Wii) | Special Thanks |
2007 | |
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The Godfather: Blackhand Edition (Wii) | Design |
2006 | |
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The Godfather: The Game (Windows) | Creative Directors |
Death Jr. II: Root of Evil (PSP) | Special Thanks |
2005 | |
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Indigo Prophecy (Xbox) | Special Thanks |
2004 | |
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007: Everything or Nothing (Xbox) | Special Thanks |
2003 | |
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007: Everything or Nothing (Game Boy Advance) | Special Thanks |
2002 | |
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007: Nightfire (Xbox) | Special Thanks |
2000 | |
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Tomb Raider: The Lost Artifact (Windows) | Project Leader (EIDOS INTERACTIVE) |
Omikron: The Nomad Soul (Dreamcast) | Senior Designer |
Fear Effect (PlayStation) | Design Consultant |
Tomb Raider: The Last Revelation (Dreamcast) | QA |
1999 | |
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Omikron: The Nomad Soul (Windows) | Senior Designer |
Tomb Raider II: Gold (Windows) | Level Design |
Tomb Raider: The Last Revelation (PlayStation) | Quality Assurance |
1998 | |
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Tomb Raider: Gold (DOS) | New Levels |
Ian Livingstone's Deathtrap Dungeon (PlayStation) | Testing |
Tomb Raider III: Adventures of Lara Croft (Windows) | Special Thanks |
Final Fantasy VII (Windows) | Special Thanks |
1997 | |
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Tomb Raider II (PlayStation) | Testing |