Philip Campbell
aka:
Phil Campbell
Moby ID: 14564
Credits (58 credits on 34 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Evil Dead: Endless Nightmare (2016, Android) | Concept Design |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Special Thanks to (for his talent; passion and enthusiasm; and all his inspiring crazzy indeas.) |
Beyond: Two Souls (2013, PlayStation 3) | Dialog Adaptation |
Contract Killer (2011, Android) | Writer |
House M.D. (2010, Windows) | Additional Game Design |
Nancy Drew: The White Wolf of Icicle Creek (2008, Wii) | Special Thanks |
Nancy Drew Dossier: Lights, Camera, Curses! (2008, Windows) | Original Concept (as Phil Campbell) |
Circus Games (2008, Wii) | Design |
Indigo Prophecy (2005, Xbox) | Special Thanks |
Omikron: The Nomad Soul (2000, Dreamcast) | Senior Designer |
2D scrolling | |
---|---|
Flyhunter: Origins (2014, Windows) | Level Design Consultant |
3rd-person (Other) | |
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Heavy Rain (2016, PlayStation 4) | Adaptation |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Special Thanks to (for his talent; passion and enthusiasm; and all his inspiring crazzy indeas.) |
Beyond: Two Souls (2013, PlayStation 3) | Dialog Adaptation |
Thor: God of Thunder (2011, Xbox 360) | Dialogue and Cinematics Co-written by |
Circus Games (2008, Wii) | Design |
Indigo Prophecy (2005, Xbox) | Special Thanks |
Fear Effect (2000, PlayStation) | Design Consultant |
Final Fantasy VII (1998, Windows) | Special Thanks |
Action | |
---|---|
Tomb Raider Iā¢IIā¢III: Remastered (2024, Windows) | Senior Designer & Project Leader |
Evil Dead: Endless Nightmare (2016, Android) | Concept Design |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Special Thanks to (for his talent; passion and enthusiasm; and all his inspiring crazzy indeas.) |
Flyhunter: Origins (2014, Windows) | Level Design Consultant |
Beyond: Two Souls (2013, PlayStation 3) | Dialog Adaptation |
Contract Killer (2011, Android) | Writer |
Thor: God of Thunder (2011, Xbox 360) | Dialogue and Cinematics Co-written by |
Iron Man 2 (2010, PSP) | Additional Writing by (Script Doctor) |
Iron Man 2 (2010, Xbox 360) | Special Thanks |
Circus Games (2008, Wii) | Design |
Death Jr. II: Root of Evil (2008, Wii) | Special Thanks |
The Godfather: Blackhand Edition (2007, Wii) | Design |
The Godfather: The Game (2006, Windows) | Creative Directors |
Indigo Prophecy (2005, Xbox) | Special Thanks |
007: Everything or Nothing (2004, Xbox) | Special Thanks |
007: Everything or Nothing (2003, Game Boy Advance) | Special Thanks |
007: Nightfire (2002, Xbox) | Special Thanks |
Omikron: The Nomad Soul (2000, Dreamcast) | Senior Designer |
Tomb Raider: The Last Revelation (2000, Dreamcast) | QA |
Tomb Raider: The Lost Artifact (2000, Windows) | Project Leader (EIDOS INTERACTIVE) |
Fear Effect (2000, PlayStation) | Design Consultant |
Tomb Raider II: Gold (1999, Windows) | Level Design |
Ian Livingstone's Deathtrap Dungeon (1998, PlayStation) | Testing |
Tomb Raider: Gold (1998, DOS) | New Levels |
Tomb Raider III: Adventures of Lara Croft (1998, Windows) | Special Thanks |
Tomb Raider II (1997, PlayStation) | Testing |
Action RPG | |
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Darkspore (2011, Windows) | Writers |
Add-on | |
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Heavy Rain: Chronicle One - The Taxidermist (2010, PlayStation 3) | Adaptation |
Spore: Galactic Adventures (2009, Windows) | Writer |
Adult | |
---|---|
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Special Thanks to (for his talent; passion and enthusiasm; and all his inspiring crazzy indeas.) |
Indigo Prophecy (2005, Xbox) | Special Thanks |
Adventure | |
---|---|
Heavy Rain (2016, PlayStation 4) | Adaptation |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Special Thanks to (for his talent; passion and enthusiasm; and all his inspiring crazzy indeas.) |
Beyond: Two Souls (2013, PlayStation 3) | Dialog Adaptation |
House M.D. (2010, Windows) | Additional Game Design |
Nancy Drew: The White Wolf of Icicle Creek (2008, Wii) | Special Thanks |
Nancy Drew Dossier: Lights, Camera, Curses! (2008, Windows) | Original Concept (as Phil Campbell) |
Indigo Prophecy (2005, Xbox) | Special Thanks |
Omikron: The Nomad Soul (2000, Dreamcast) | Senior Designer |
Africa | |
---|---|
Tomb Raider Iā¢IIā¢III: Remastered (2024, Windows) | Senior Designer & Project Leader |
Tomb Raider: The Last Revelation (2000, Dreamcast) | QA |
Tomb Raider: Gold (1998, DOS) | New Levels |
Anime / Manga | |
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Fear Effect (2000, PlayStation) | Design Consultant |
Final Fantasy VII (1998, Windows) | Special Thanks |
Arcade | |
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Circus Games (2008, Wii) | Design |
Asia | |
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Tomb Raider Iā¢IIā¢III: Remastered (2024, Windows) | Senior Designer & Project Leader |
Tomb Raider II: Gold (1999, Windows) | Level Design |
Tomb Raider III: Adventures of Lara Croft (1998, Windows) | Special Thanks |
Tomb Raider II (1997, PlayStation) | Testing |
Beat 'em up / brawler | |
---|---|
Thor: God of Thunder (2011, Xbox 360) | Dialogue and Cinematics Co-written by |
Behind view | |
---|---|
Tomb Raider Iā¢IIā¢III: Remastered (2024, Windows) | Senior Designer & Project Leader |
Flyhunter: Origins (2014, Windows) | Level Design Consultant |
Iron Man 2 (2010, PSP) | Additional Writing by (Script Doctor) |
Iron Man 2 (2010, Xbox 360) | Special Thanks |
Death Jr. II: Root of Evil (2008, Wii) | Special Thanks |
The Godfather: Blackhand Edition (2007, Wii) | Design |
The Godfather: The Game (2006, Windows) | Creative Directors |
007: Everything or Nothing (2004, Xbox) | Special Thanks |
007: Nightfire (2002, Xbox) | Special Thanks |
Omikron: The Nomad Soul (2000, Dreamcast) | Senior Designer |
Tomb Raider: The Last Revelation (2000, Dreamcast) | QA |
Tomb Raider: The Lost Artifact (2000, Windows) | Project Leader (EIDOS INTERACTIVE) |
Tomb Raider II: Gold (1999, Windows) | Level Design |
Ian Livingstone's Deathtrap Dungeon (1998, PlayStation) | Testing |
Tomb Raider: Gold (1998, DOS) | New Levels |
Tomb Raider III: Adventures of Lara Croft (1998, Windows) | Special Thanks |
Tomb Raider II (1997, PlayStation) | Testing |
Cinematic camera | |
---|---|
Heavy Rain (2016, PlayStation 4) | Adaptation |
Beyond: Two Souls (2013, PlayStation 3) | Dialog Adaptation |
Fear Effect (2000, PlayStation) | Design Consultant |
Final Fantasy VII (1998, Windows) | Special Thanks |
Compilation | |
---|---|
Tomb Raider Iā¢IIā¢III: Remastered (2024, Windows) | Senior Designer & Project Leader |
House M.D. (2010, Windows) | Additional Game Design |
Contemporary | |
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Tomb Raider: The Last Revelation (2000, Dreamcast) | QA |
Crime | |
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The Godfather: The Game (2006, Windows) | Creative Directors |
Customization / outfit / skin | |
---|---|
Spore: Galactic Adventures (2009, Windows) | Writer |
Cyberpunk / dark sci-fi | |
---|---|
Omikron: The Nomad Soul (2000, Dreamcast) | Senior Designer |
Final Fantasy VII (1998, Windows) | Special Thanks |
Detective / mystery | |
---|---|
Heavy Rain (2016, PlayStation 4) | Adaptation |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Special Thanks to (for his talent; passion and enthusiasm; and all his inspiring crazzy indeas.) |
Nancy Drew: The White Wolf of Icicle Creek (2008, Wii) | Special Thanks |
Nancy Drew Dossier: Lights, Camera, Curses! (2008, Windows) | Original Concept (as Phil Campbell) |
Indigo Prophecy (2005, Xbox) | Special Thanks |
Diagonal-down | |
---|---|
Darkspore (2011, Windows) | Writers |
007: Everything or Nothing (2003, Game Boy Advance) | Special Thanks |
Direct control | |
---|---|
Tomb Raider Iā¢IIā¢III: Remastered (2024, Windows) | Senior Designer & Project Leader |
Circus Games (2008, Wii) | Design |
Death Jr. II: Root of Evil (2008, Wii) | Special Thanks |
007: Everything or Nothing (2004, Xbox) | Special Thanks |
007: Everything or Nothing (2003, Game Boy Advance) | Special Thanks |
007: Nightfire (2002, Xbox) | Special Thanks |
Omikron: The Nomad Soul (2000, Dreamcast) | Senior Designer |
Tomb Raider: The Last Revelation (2000, Dreamcast) | QA |
Tomb Raider: The Lost Artifact (2000, Windows) | Project Leader (EIDOS INTERACTIVE) |
Tomb Raider II: Gold (1999, Windows) | Level Design |
Ian Livingstone's Deathtrap Dungeon (1998, PlayStation) | Testing |
Tomb Raider: Gold (1998, DOS) | New Levels |
Tomb Raider III: Adventures of Lara Croft (1998, Windows) | Special Thanks |
Tomb Raider II (1997, PlayStation) | Testing |
Europe | |
---|---|
Tomb Raider Iā¢IIā¢III: Remastered (2024, Windows) | Senior Designer & Project Leader |
Tomb Raider: The Lost Artifact (2000, Windows) | Project Leader (EIDOS INTERACTIVE) |
Tomb Raider III: Adventures of Lara Croft (1998, Windows) | Special Thanks |
Tomb Raider II (1997, PlayStation) | Testing |
Fantasy | |
---|---|
Tomb Raider: The Last Revelation (2000, Dreamcast) | QA |
Ian Livingstone's Deathtrap Dungeon (1998, PlayStation) | Testing |
Final Fantasy VII (1998, Windows) | Special Thanks |
Fighting | |
---|---|
Omikron: The Nomad Soul (2000, Dreamcast) | Senior Designer |
Fixed / flip-screen | |
---|---|
Circus Games (2008, Wii) | Design |
Hack and slash | |
---|---|
Thor: God of Thunder (2011, Xbox 360) | Dialogue and Cinematics Co-written by |
Healthcare | |
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House M.D. (2010, Windows) | Additional Game Design |
Hidden object | |
---|---|
House M.D. (2010, Windows) | Additional Game Design |
Horror | |
---|---|
Evil Dead: Endless Nightmare (2016, Android) | Concept Design |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Special Thanks to (for his talent; passion and enthusiasm; and all his inspiring crazzy indeas.) |
Indigo Prophecy (2005, Xbox) | Special Thanks |
Isometric | |
---|---|
007: Everything or Nothing (2003, Game Boy Advance) | Special Thanks |
Item | |
---|---|
Spore: Galactic Adventures (2009, Windows) | Writer |
Japanese-style RPG (JRPG) | |
---|---|
Final Fantasy VII (1998, Windows) | Special Thanks |
Licensed | |
---|---|
Evil Dead: Endless Nightmare (2016, Android) | Concept Design |
Thor: God of Thunder (2011, Xbox 360) | Dialogue and Cinematics Co-written by |
House M.D. (2010, Windows) | Additional Game Design |
Iron Man 2 (2010, PSP) | Additional Writing by (Script Doctor) |
Iron Man 2 (2010, Xbox 360) | Special Thanks |
Nancy Drew: The White Wolf of Icicle Creek (2008, Wii) | Special Thanks |
The Godfather: Blackhand Edition (2007, Wii) | Design |
The Godfather: The Game (2006, Windows) | Creative Directors |
007: Everything or Nothing (2004, Xbox) | Special Thanks |
007: Everything or Nothing (2003, Game Boy Advance) | Special Thanks |
007: Nightfire (2002, Xbox) | Special Thanks |
Middle East | |
---|---|
Tomb Raider: The Last Revelation (2000, Dreamcast) | QA |
Mini-games | |
---|---|
Circus Games (2008, Wii) | Design |
Motion control | |
---|---|
Circus Games (2008, Wii) | Design |
North America | |
---|---|
Tomb Raider Iā¢IIā¢III: Remastered (2024, Windows) | Senior Designer & Project Leader |
Heavy Rain (2016, PlayStation 4) | Adaptation |
Tomb Raider II: Gold (1999, Windows) | Level Design |
Tomb Raider III: Adventures of Lara Croft (1998, Windows) | Special Thanks |
Oceania | |
---|---|
Tomb Raider Iā¢IIā¢III: Remastered (2024, Windows) | Senior Designer & Project Leader |
Tomb Raider III: Adventures of Lara Croft (1998, Windows) | Special Thanks |
Other | |
---|---|
Spore: Galactic Adventures (2009, Windows) | Writer |
Party game | |
---|---|
Circus Games (2008, Wii) | Design |
Platform | |
---|---|
Flyhunter: Origins (2014, Windows) | Level Design Consultant |
Tomb Raider: The Last Revelation (2000, Dreamcast) | QA |
Tomb Raider: The Lost Artifact (2000, Windows) | Project Leader (EIDOS INTERACTIVE) |
Tomb Raider II: Gold (1999, Windows) | Level Design |
Tomb Raider: Gold (1998, DOS) | New Levels |
Tomb Raider III: Adventures of Lara Croft (1998, Windows) | Special Thanks |
Tomb Raider II (1997, PlayStation) | Testing |
Puzzle elements | |
---|---|
Tomb Raider Iā¢IIā¢III: Remastered (2024, Windows) | Senior Designer & Project Leader |
House M.D. (2010, Windows) | Additional Game Design |
Nancy Drew: The White Wolf of Icicle Creek (2008, Wii) | Special Thanks |
Nancy Drew Dossier: Lights, Camera, Curses! (2008, Windows) | Original Concept (as Phil Campbell) |
Omikron: The Nomad Soul (2000, Dreamcast) | Senior Designer |
Tomb Raider: The Last Revelation (2000, Dreamcast) | QA |
Tomb Raider: The Lost Artifact (2000, Windows) | Project Leader (EIDOS INTERACTIVE) |
Fear Effect (2000, PlayStation) | Design Consultant |
Tomb Raider II: Gold (1999, Windows) | Level Design |
Tomb Raider: Gold (1998, DOS) | New Levels |
Tomb Raider III: Adventures of Lara Croft (1998, Windows) | Special Thanks |
Tomb Raider II (1997, PlayStation) | Testing |
Quick Time Events (QTEs) | |
---|---|
Heavy Rain (2016, PlayStation 4) | Adaptation |
Beyond: Two Souls (2013, PlayStation 3) | Dialog Adaptation |
Indigo Prophecy (2005, Xbox) | Special Thanks |
Racing / Driving | |
---|---|
The Godfather: The Game (2006, Windows) | Creative Directors |
007: Everything or Nothing (2003, Game Boy Advance) | Special Thanks |
007: Nightfire (2002, Xbox) | Special Thanks |
Real-time | |
---|---|
Darkspore (2011, Windows) | Writers |
Final Fantasy VII (1998, Windows) | Special Thanks |
Regional differences | |
---|---|
Heavy Rain (2016, PlayStation 4) | Adaptation |
Beyond: Two Souls (2013, PlayStation 3) | Dialog Adaptation |
Tomb Raider III: Adventures of Lara Croft (1998, Windows) | Special Thanks |
Role-playing (RPG) | |
---|---|
Darkspore (2011, Windows) | Writers |
Final Fantasy VII (1998, Windows) | Special Thanks |
Romance | |
---|---|
Heavy Rain (2016, PlayStation 4) | Adaptation |
Sci-fi / futuristic | |
---|---|
Heavy Rain (2016, PlayStation 4) | Adaptation |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Special Thanks to (for his talent; passion and enthusiasm; and all his inspiring crazzy indeas.) |
Beyond: Two Souls (2013, PlayStation 3) | Dialog Adaptation |
Darkspore (2011, Windows) | Writers |
Indigo Prophecy (2005, Xbox) | Special Thanks |
Omikron: The Nomad Soul (2000, Dreamcast) | Senior Designer |
Fear Effect (2000, PlayStation) | Design Consultant |
Final Fantasy VII (1998, Windows) | Special Thanks |
Shooter | |
---|---|
Tomb Raider Iā¢IIā¢III: Remastered (2024, Windows) | Senior Designer & Project Leader |
Contract Killer (2011, Android) | Writer |
007: Everything or Nothing (2004, Xbox) | Special Thanks |
007: Nightfire (2002, Xbox) | Special Thanks |
Omikron: The Nomad Soul (2000, Dreamcast) | Senior Designer |
Fear Effect (2000, PlayStation) | Design Consultant |
Side view | |
---|---|
Flyhunter: Origins (2014, Windows) | Level Design Consultant |
Omikron: The Nomad Soul (2000, Dreamcast) | Senior Designer |
Spy / espionage | |
---|---|
Beyond: Two Souls (2013, PlayStation 3) | Dialog Adaptation |
007: Everything or Nothing (2004, Xbox) | Special Thanks |
007: Everything or Nothing (2003, Game Boy Advance) | Special Thanks |
007: Nightfire (2002, Xbox) | Special Thanks |
Stealth | |
---|---|
Beyond: Two Souls (2013, PlayStation 3) | Dialog Adaptation |
Story / mission | |
---|---|
Heavy Rain: Chronicle One - The Taxidermist (2010, PlayStation 3) | Adaptation |
Survival horror | |
---|---|
Fear Effect (2000, PlayStation) | Design Consultant |
Thriller | |
---|---|
Indigo Prophecy (2005, Xbox) | Special Thanks |
Turn-based | |
---|---|
Final Fantasy VII (1998, Windows) | Special Thanks |