Cyberpunk 2077: Phantom Liberty (2023, Xbox Series)
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Concept Artist |
Death Stranding: Director's Cut (2022, Windows)
|
Art Director |
Death Stranding: Director's Cut (2022, Windows)
|
Art Director |
Death Stranding: Director's Cut (2022, Windows)
|
Character & Mechanical Design |
Death Stranding: Director's Cut (2022, Windows)
|
Concept Artists |
Cyberpunk 2077 (2020, Windows)
|
Concept Artist |
Death Stranding (2019, PlayStation 4)
|
Art Director |
Death Stranding (2019, PlayStation 4)
|
Art Director |
Death Stranding (2019, PlayStation 4)
|
Concept Artists |
Left Alive (2019, PlayStation 4)
|
Character Design (Kojima Productions Co. Ltd.) |
Zone of the Enders: The 2nd Runner - M∀RS (2018, Windows)
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Lighting Direction |
Zone of the Enders: The 2nd Runner - M∀RS (2018, Windows)
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Art Director |
Zone of the Enders: The 2nd Runner - M∀RS (2018, Windows)
|
"Jehuty" Animation Director |
Metal Gear Solid V: The Phantom Pain (2015, PlayStation 4)
|
Character & Mechanical Design |
Metal Gear Solid V: The Phantom Pain (2015, PlayStation 4)
|
Concept Art |
Metal Gear Solid V: The Phantom Pain (2015, PlayStation 4)
|
Art Director |
Metal Gear Solid V: The Phantom Pain (2015, Windows)
|
Art Direction |
Metal Gear Solid V: The Phantom Pain (2015, Windows)
|
Art Direction |
Metal Gear Solid V: The Phantom Pain (2015, PlayStation 4)
|
Art Director |
Metal Gear Solid V: The Phantom Pain (2015, Windows)
|
Art Director |
Metal Gear Solid V: The Phantom Pain (2015, PlayStation 4)
|
Art Direction |
Metal Gear Solid V: The Phantom Pain (2015, PlayStation 4)
|
Art Direction |
Metal Gear Solid V: The Phantom Pain (2015, Windows)
|
Concept Art |
Metal Gear Solid V: The Phantom Pain (2015, Windows)
|
Art Director |
Metal Gear Solid V: Ground Zeroes (2014, Windows)
|
Art Director |
Metal Gear Solid V: Ground Zeroes (2014, Windows)
|
Artists |
Metal Gear Solid V: Ground Zeroes (2014, Windows)
|
Art Director |
Metal Gear Solid V: Ground Zeroes (2014, Windows)
|
Concept Art |
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360)
|
Art Director |
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360)
|
Concept Art |
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360)
|
Art Director |
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360)
|
Art Direction |
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360)
|
Art Direction |
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360)
|
Artists |
Metal Gear Rising: Revengeance (2014, Windows)
|
Character Concept Artist |
Metal Gear Rising: Revengeance (2014, Windows)
|
Character Concept Artist |
Metal Gear Rising: Revengeance - Blade Wolf (2013, Xbox 360)
|
Character Concept Artist |
Metal Gear Rising: Revengeance - Jetstream (2013, PlayStation 3)
|
Character Concept Artist |
Metal Gear Rising: Revengeance (2013, PlayStation 3)
|
Character Concept Artists |
Metal Gear Rising: Revengeance (2013, PlayStation 3)
|
Illustration |
Zone of the Enders: HD Collection (2012, PlayStation 3)
|
Supervision |
Metal Gear Solid: Peace Walker (2011, PlayStation 3)
|
Concept Art |
Metal Gear Solid: Peace Walker (2011, PlayStation 3)
|
Art Director |
Metal Gear Solid: Peace Walker (2011, PlayStation 3)
|
Character & Mechanical Design |
Metal Gear Solid: Peace Walker (2011, PlayStation 3)
|
Art Director |
Metal Gear Solid: Peace Walker (2011, PlayStation 3)
|
Artists |
Assassin's Creed: Brotherhood (2011, Windows)
|
Art Director |
Assassin's Creed: Brotherhood (2010, PlayStation 3)
|
Art Director |
Assassin's Creed: Brotherhood (2010, Xbox 360)
|
Art Director |
Metal Gear Solid: Peace Walker (2010, PSP)
|
Concept Art |
Metal Gear Solid: Peace Walker (2010, PSP)
|
Art Director |
Metal Gear Solid: Peace Walker (2010, PSP)
|
Artists |
Metal Gear Solid: Peace Walker (2010, PSP)
|
Art Director |
Metal Gear Solid Touch (2009, iPhone)
|
Character Design |
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3)
|
Art Director |
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3)
|
Cinematic Lighting |
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3)
|
Lighting Director |
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3)
|
Art Director |
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3)
|
Illustrations |
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3)
|
Art |
Metal Gear Solid: Portable Ops (2006, PSP)
|
Character Design |
Metal Gear Solid: Portable Ops (2006, PSP)
|
Character Artists |
Metal Gear Solid 3: Snake Eater (Premium Package) (2004, PlayStation 2)
|
Character Design |
Metal Gear Solid 3: Snake Eater (Premium Package) (2004, PlayStation 2)
|
Art Director |
Metal Gear Solid 3: Snake Eater (Premium Package) (2004, PlayStation 2)
|
Illustration |
Metal Gear Solid 3: Snake Eater (Premium Package) (2004, PlayStation 2)
|
Illustration |
Metal Gear Ac!d (2004, PSP)
|
Mech Design |
Metal Gear Solid 3: Snake Eater (2004, PlayStation 2)
|
Character Design |
Metal Gear Solid 3: Snake Eater (2004, PlayStation 2)
|
Mechanical Design |
Metal Gear Solid 3: Snake Eater (2004, PlayStation 2)
|
Art Director |
Metal Gear Solid 3: Snake Eater (2004, PlayStation 2)
|
Lighting Supervisor |
Metal Gear Solid 3: Snake Eater (2004, PlayStation 2)
|
Lighting |
Metal Gear Solid: The Twin Snakes (2004, GameCube)
|
Mission Log Illustration |
Metal Gear Solid: The Twin Snakes (2004, GameCube)
|
Lighting Supervisors |
Metal Gear Solid: The Twin Snakes (2004, GameCube)
|
Conceptual Design |
Metal Gear Solid 2: Substance (2003, Windows)
|
Character & Mechanic designed by |
Metal Gear Solid 2: Substance (2003, Windows)
|
Art Director |
Metal Gear Solid 2: Substance (2003, Windows)
|
Shinkawa Theater Illustration |
Metal Gear Solid 2: Substance (2003, Windows)
|
Art Director |
Metal Gear Solid 2: Substance (2003, Windows)
|
Illustration |
Metal Gear Solid 2: Substance (2003, Windows)
|
Lighting Direction |
Metal Gear Solid 2: Substance (2003, Windows)
|
Art Director |
Zone of the Enders: The 2nd Runner (2003, PlayStation 2)
|
Mechanic Design / Art Director |
Zone of the Enders: The 2nd Runner (2003, PlayStation 2)
|
Lighting Director |
Zone of the Enders: The 2nd Runner (2003, PlayStation 2)
|
"Jehuty" Animation Director |
Metal Gear Solid 2: Substance (2002, PlayStation 2)
|
Art Director |
Metal Gear Solid 2: Substance (2002, PlayStation 2)
|
Shinkawa Theater Illustration |
Metal Gear Solid 2: Substance (2002, PlayStation 2)
|
Character & Mechanic designed by |
Metal Gear Solid 2: Substance (2002, PlayStation 2)
|
Lighting Direction |
Metal Gear Solid 2: Substance (2002, PlayStation 2)
|
Art Director |
Metal Gear Solid 2: Substance (2002, PlayStation 2)
|
Illustration |
Metal Gear Solid 2: Substance (2002, Xbox)
|
Character & Mechanic Designed by |
Metal Gear Solid 2: Substance (2002, Xbox)
|
Art Director |
Metal Gear Solid 2: Substance (2002, Xbox)
|
Lighting Direction |
Metal Gear Solid 2: Substance (2002, Xbox)
|
Art Director |
Metal Gear Solid 2: Sons of Liberty (2001, PlayStation 2)
|
Character & Mechanic designed by |
Metal Gear Solid 2: Sons of Liberty (2001, PlayStation 2)
|
Art Director |
Metal Gear Solid 2: Sons of Liberty (2001, PlayStation 2)
|
Background Design |
Metal Gear Solid 2: Sons of Liberty (2001, PlayStation 2)
|
Lighting Direction |
Zone of the Enders: The Fist of Mars (2001, Game Boy Advance)
|
Mechanical Design Supervisors (Konami JPN) |
Zone of the Enders (2001, PlayStation 2)
|
Illustrations |
Zone of the Enders (2001, PlayStation 2)
|
Mechanical CG Modeling (Supervision) |
Metal Gear Solid (2000, Game Boy Color)
|
Illustrations by |
Metal Gear Solid: VR Missions (1999, PlayStation)
|
Visual works |
Metal Gear Solid (1998, PlayStation)
|
Character/Mechanical design |
Metal Gear Solid (1998, PlayStation)
|
Image board artist |
Metal Gear Solid (1998, PlayStation)
|
Lighting artist |
Metal Gear Solid (1998, PlayStation)
|
Visual artist for mission log |
Metal Gear Solid (1998, PlayStation)
|
Storyboard artists |
Metal Gear Solid (1998, PlayStation)
|
Metal Gear Rex model creater |
Metal Gear Solid (1998, PlayStation)
|
Modeler |
Metal Gear Solid (1998, PlayStation)
|
Special effects |
Metal Gear Solid (1998, PlayStation)
|
Art director |
Metal Gear Solid (1998, PlayStation)
|
Storyboard artist/Director |
Metal Gear Solid (1998, PlayStation)
|
Graphics |
Metal Gear Solid (1998, PlayStation)
|
Comics/Visual artist |
Policenauts (1996, SEGA Saturn)
|
Mechanical Design (メカニックデザイン) (新川洋司) |
Policenauts (1996, SEGA Saturn)
|
Textures (テクスチャー) (新川洋司) |
Policenauts (1996, SEGA Saturn)
|
Display Design (ディスプレイ デザイン) (新川洋司) |
Policenauts (1996, SEGA Saturn)
|
Visual Supervisor (ビジュアルスーパーバイザー) (新川洋司) |
Policenauts (1996, SEGA Saturn)
|
Anime Digital Correction (アニメデジタル修正) (新川洋司) |
Policenauts (1996, SEGA Saturn)
|
Digital Correction & Effects (デジタル修正・エフェクト) (新川洋司) |
Policenauts (1996, SEGA Saturn)
|
Graphics (グラフィック) (新川洋司) |
Policenauts (1996, SEGA Saturn)
|
Art Director (作画監督) (新川洋司) |
Policenauts (1996, SEGA Saturn)
|
Illustration (イラスト) (新川洋司) |
Policenauts (1996, PlayStation)
|
Textures |
Policenauts (1996, PlayStation)
|
Visual Supervisor |
Policenauts (1996, PlayStation)
|
Digital Retouching & Effects |
Policenauts (1996, PlayStation)
|
CG Director |
Policenauts (1996, PlayStation)
|
Illustrations |
Policenauts (1996, PlayStation)
|
Posters |
Policenauts (1995, 3DO)
|
Mechanical Design (メカニックデザイン) (新川洋司) |
Policenauts (1995, 3DO)
|
Digital Correction & Effects (デジタル修正・エフェクト) (新川洋司) |
Policenauts (1995, 3DO)
|
Graphics (グラフィック) (新川洋司) |
Policenauts (1995, 3DO)
|
Art Director (作画監督) (新川洋司) |
Policenauts (1995, 3DO)
|
Illustration (イラスト) (新川洋司) |
Policenauts (1994, PC-98)
|
Finish Work Check (仕上げチェック) (新川洋司) |