Philip Mitchell

aka: Phillip Mitchell, Phil Mitchell
Moby ID: 65052

Biography edit · view history

Philip Mitchell joined Beam Software in 1982 where he was one of their first employees. Mitchell had previously studied computer programming at the University of Melbourne.

Philip Mitchell wrote the The Tolkien Software Adventure series at Beam Software Pty., Ltd. in the eighties. These include the titles The Hobbit, The Fellowship of the Ring, The Shadows of Mordor and The Crack of Doom.

Mitchell is known for the parser he created for The Hobbit which was called Inglish. It allowed for complex commands to be entered and conversations with other characters in the game world.

Mitchell worked for Beam until circa 2000, by which time it had been renamed Melbourne House studios.

Credited on 19 games

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The Hobbit (2016, TRS-80 CoCo) The Hobbit (1982) by
GP 500 (1999, Windows) 3D Engine Programmers
KKND2: Krossfire (1998, Windows) Programming Support
Dethkarz (1998, Windows) Ver2go Programming
Cricket 97: Ashes Tour Edition (1997, Windows) Motion Capture Tools
NBA Full Court Press (1996, Windows) Systems Programming
The Dame Was Loaded (1996, DOS) Technical Design Review
NBA Jam (1994, Game Boy) Programming
Dungeon Master: Theron's Quest (1992, TurboGrafx CD) Producer
Nightshade (1992, NES) Programming - Development System
4-in-1 Fun Pak (1992, Game Boy) Chess Artwork
Star Wars (1991, NES) Programming Tools
The Crack of Doom (1989, Macintosh) Programming
The Shadows of Mordor (1987, Commodore 64) Project Coordination
The Fellowship of the Ring (1986, DOS) Group Leader and Chief Programmer
Mugsy (1984, ZX Spectrum) Game Logic and Program
Sherlock (1984, ZX Spectrum) By
The Hobbit (1983, Commodore 64) By
Penetrator (1982, TRS-80) By

[ full credits ]

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