Russel Comte
aka:
R. Comte,
Russell Comte
Moby ID: 808
Credits (56 credits on 34 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Test Drive Unlimited (2007, PlayStation 2) | Art Director - Cars |
TransFormers (2004, PlayStation 2) | Art Directors |
Grand Prix Challenge (2002, PlayStation 2) | Racing Director |
Le Mans 24 Hours (2001, PlayStation 2) | Replay Cameras |
GP 500 (1999, Windows) | Director |
Dethkarz (1998, Windows) | Art Directors |
Top Gun: Fire at Will! (1998, Macintosh) | Art Director |
Star Trek: The Next Generation - Future's Past (1994, SNES) | Artists (Lead Artist) |
The Crack of Doom (1989, Apple II) | Artwork |
The Shadows of Mordor (1988, Apple II) | Artwork (as Russell Comte) |
The Fellowship of the Ring (1986, Amstrad CPC) | Graphics |
The Hobbit (1983, Commodore 64) | Graphics (as Russell Comte) |
2D scrolling | |
---|---|
Star Trek: The Next Generation - Future's Past (1994, SNES) | Artists (Lead Artist) |
Batman Returns (1992, SEGA CD) | Driving Game Additional Artists |
The Punisher (1990, NES) | Graphics |
Rocket Ranger (1990, NES) | Artwork |
The Hunt for Red October (1990, NES) | Developers |
Bad Street Brawler (1987, DOS) | Art |
Sports Hero (1984, ZX Spectrum) | Animations by |
3rd-person (Other) | |
---|---|
TransFormers (2004, PlayStation 2) | Art Directors |
Le Mans 24 Hours (2001, PlayStation 2) | Replay Cameras |
Top Gun: Fire at Will! (1998, Macintosh) | Art Director |
Rocket Ranger (1990, NES) | Artwork |
Mugsy (1984, ZX Spectrum) | Graphics |
Action | |
---|---|
TransFormers (2004, PlayStation 2) | Art Directors |
Star Trek: The Next Generation - Future's Past (1994, SNES) | Artists (Lead Artist) |
Batman Returns (1992, SEGA CD) | Driving Game Additional Artists |
ABC Wide World of Sports Boxing (1991, DOS) | Art and Graphics by |
The Punisher (1990, NES) | Graphics |
Rocket Ranger (1990, NES) | Artwork |
The Hunt for Red October (1990, NES) | Developers |
Bedlam (1988, Commodore 64) | Bedlam 64 |
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) | Graphics |
Doc the Destroyer (1987, Commodore 64) | Graphics |
Bad Street Brawler (1987, DOS) | Art |
Ardok the Barbarian (1986, Commodore 64) | Art |
Fist: The Legend Continues (1986, Commodore 64) | Character Animations and Sprites by |
Judge Dredd (1986, Commodore 64) | Graphics designed by |
Fighting Warrior (1985, ZX Spectrum) | Graphics by |
Hellfire (1984, ZX Spectrum) | All hi-res graphics in this game were developed by (using Melbourne House's program Melbourne Draw) |
Adventure | |
---|---|
The Crack of Doom (1989, Apple II) | Artwork |
The Shadows of Mordor (1988, Apple II) | Artwork (as Russell Comte) |
The Fellowship of the Ring (1986, Amstrad CPC) | Graphics |
The Hobbit (1983, Commodore 64) | Graphics (as Russell Comte) |
Anime / Manga | |
---|---|
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) | Graphics |
Arcade | |
---|---|
Batman Returns (1992, SEGA CD) | Driving Game Additional Artists |
The Hunt for Red October (1990, NES) | Developers |
Judge Dredd (1986, Commodore 64) | Graphics designed by |
Hellfire (1984, ZX Spectrum) | All hi-res graphics in this game were developed by (using Melbourne House's program Melbourne Draw) |
Automobile | |
---|---|
Test Drive Unlimited (2007, PlayStation 2) | Art Director - Cars |
Grand Prix Challenge (2002, PlayStation 2) | Racing Director |
Le Mans 24 Hours (2001, PlayStation 2) | Replay Cameras |
Baseball | |
---|---|
Cal Ripken Jr. Baseball (1992, SNES) | Artwork and Animation by |
Bo Jackson Baseball (1991, DOS) | Graphic Artist |
Basketball | |
---|---|
David Robinson's Supreme Court (1992, Genesis) | Art Design by |
TV Sports: Basketball (1991, TurboGrafx-16) | Original Artwork |
Beat 'em up / brawler | |
---|---|
Bad Street Brawler (1987, DOS) | Art |
Fist: The Legend Continues (1986, Commodore 64) | Character Animations and Sprites by |
Behind view | |
---|---|
Test Drive Unlimited (2007, PlayStation 2) | Art Director - Cars |
Le Mans 24 Hours (2001, PlayStation 2) | Replay Cameras |
Dethkarz (1998, Windows) | Art Directors |
Star Trek: The Next Generation - Future's Past (1994, SNES) | Artists (Lead Artist) |
Battle Cars (1993, SNES) | Graphics (as Russell Comte) |
Batman Returns (1992, SEGA CD) | Driving Game Additional Artists |
Bo Jackson Baseball (1991, DOS) | Graphic Artist |
The Punisher (1990, NES) | Graphics |
Boxing | |
---|---|
ABC Wide World of Sports Boxing (1991, DOS) | Art and Graphics by |
Classical antiquity | |
---|---|
Hellfire (1984, ZX Spectrum) | All hi-res graphics in this game were developed by (using Melbourne House's program Melbourne Draw) |
Cold War | |
---|---|
The Hunt for Red October (1990, NES) | Developers |
Crime | |
---|---|
Mugsy (1984, ZX Spectrum) | Graphics |
Diagonal-down | |
---|---|
David Robinson's Supreme Court (1992, Genesis) | Art Design by |
Bo Jackson Baseball (1991, DOS) | Graphic Artist |
Hellfire (1984, ZX Spectrum) | All hi-res graphics in this game were developed by (using Melbourne House's program Melbourne Draw) |
Direct control | |
---|---|
Dethkarz (1998, Windows) | Art Directors |
Rocket Ranger (1990, NES) | Artwork |
Fighting Warrior (1985, ZX Spectrum) | Graphics by |
Fantasy | |
---|---|
The Crack of Doom (1989, Apple II) | Artwork |
The Shadows of Mordor (1988, Apple II) | Artwork (as Russell Comte) |
Doc the Destroyer (1987, Commodore 64) | Graphics |
The Fellowship of the Ring (1986, Amstrad CPC) | Graphics |
Hellfire (1984, ZX Spectrum) | All hi-res graphics in this game were developed by (using Melbourne House's program Melbourne Draw) |
The Hobbit (1983, Commodore 64) | Graphics (as Russell Comte) |
Fighting | |
---|---|
Doc the Destroyer (1987, Commodore 64) | Graphics |
Fixed / flip-screen | |
---|---|
Rocket Ranger (1990, NES) | Artwork |
The Crack of Doom (1989, Apple II) | Artwork |
The Shadows of Mordor (1988, Apple II) | Artwork (as Russell Comte) |
Doc the Destroyer (1987, Commodore 64) | Graphics |
Ardok the Barbarian (1986, Commodore 64) | Art |
The Fellowship of the Ring (1986, Amstrad CPC) | Graphics |
Hellfire (1984, ZX Spectrum) | All hi-res graphics in this game were developed by (using Melbourne House's program Melbourne Draw) |
The Hobbit (1983, Commodore 64) | Graphics (as Russell Comte) |
Flight / aviation | |
---|---|
Top Gun: Fire at Will! (1998, Macintosh) | Art Director |
Rocket Ranger (1990, NES) | Artwork |
Hockey | |
---|---|
TV Sports: Hockey (1991, TurboGrafx-16) | Artwork and Animation by |
Interactive fiction / text adventure | |
---|---|
The Crack of Doom (1989, Apple II) | Artwork |
The Shadows of Mordor (1988, Apple II) | Artwork (as Russell Comte) |
The Fellowship of the Ring (1986, Amstrad CPC) | Graphics |
The Hobbit (1983, Commodore 64) | Graphics (as Russell Comte) |
Interwar | |
---|---|
Mugsy (1984, ZX Spectrum) | Graphics |
Isometric | |
---|---|
David Robinson's Supreme Court (1992, Genesis) | Art Design by |
Hellfire (1984, ZX Spectrum) | All hi-res graphics in this game were developed by (using Melbourne House's program Melbourne Draw) |
Licensed | |
---|---|
Test Drive Unlimited (2007, PlayStation 2) | Art Director - Cars |
TransFormers (2004, PlayStation 2) | Art Directors |
Grand Prix Challenge (2002, PlayStation 2) | Racing Director |
Le Mans 24 Hours (2001, PlayStation 2) | Replay Cameras |
GP 500 (1999, Windows) | Director |
Top Gun: Fire at Will! (1998, Macintosh) | Art Director |
Star Trek: The Next Generation - Future's Past (1994, SNES) | Artists (Lead Artist) |
David Robinson's Supreme Court (1992, Genesis) | Art Design by |
Cal Ripken Jr. Baseball (1992, SNES) | Artwork and Animation by |
Batman Returns (1992, SEGA CD) | Driving Game Additional Artists |
ABC Wide World of Sports Boxing (1991, DOS) | Art and Graphics by |
Bo Jackson Baseball (1991, DOS) | Graphic Artist |
The Punisher (1990, NES) | Graphics |
The Hunt for Red October (1990, NES) | Developers |
The Crack of Doom (1989, Apple II) | Artwork |
The Shadows of Mordor (1988, Apple II) | Artwork (as Russell Comte) |
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) | Graphics |
Ardok the Barbarian (1986, Commodore 64) | Art |
Judge Dredd (1986, Commodore 64) | Graphics designed by |
The Fellowship of the Ring (1986, Amstrad CPC) | Graphics |
The Hobbit (1983, Commodore 64) | Graphics (as Russell Comte) |
Managerial / business simulation | |
---|---|
Le Mans 24 Hours (2001, PlayStation 2) | Replay Cameras |
Mugsy (1984, ZX Spectrum) | Graphics |
Martial arts | |
---|---|
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) | Graphics |
Fist: The Legend Continues (1986, Commodore 64) | Character Animations and Sprites by |
Fighting Warrior (1985, ZX Spectrum) | Graphics by |
Mecha / giant robot | |
---|---|
TransFormers (2004, PlayStation 2) | Art Directors |
Menu structures | |
---|---|
Doc the Destroyer (1987, Commodore 64) | Graphics |
Mini-games | |
---|---|
Rocket Ranger (1990, NES) | Artwork |
Motorcycle | |
---|---|
Test Drive Unlimited (2007, PlayStation 2) | Art Director - Cars |
GP 500 (1999, Windows) | Director |
Multiple units/characters control | |
---|---|
The Shadows of Mordor (1988, Apple II) | Artwork (as Russell Comte) |
The Fellowship of the Ring (1986, Amstrad CPC) | Graphics |
Naval / watercraft | |
---|---|
The Hunt for Red October (1990, NES) | Developers |
Oceania | |
---|---|
GP 500 (1999, Windows) | Director |
Olympiad / mixed sports | |
---|---|
Sports Hero (1984, ZX Spectrum) | Animations by |
Platform | |
---|---|
Batman Returns (1992, SEGA CD) | Driving Game Additional Artists |
Hellfire (1984, ZX Spectrum) | All hi-res graphics in this game were developed by (using Melbourne House's program Melbourne Draw) |
Post-apocalyptic | |
---|---|
Battle Cars (1993, SNES) | Graphics (as Russell Comte) |
Doc the Destroyer (1987, Commodore 64) | Graphics |
Puzzle elements | |
---|---|
Doc the Destroyer (1987, Commodore 64) | Graphics |
RPG elements | |
---|---|
Doc the Destroyer (1987, Commodore 64) | Graphics |
Racing / Driving | |
---|---|
Test Drive Unlimited (2007, PlayStation 2) | Art Director - Cars |
Grand Prix Challenge (2002, PlayStation 2) | Racing Director |
Le Mans 24 Hours (2001, PlayStation 2) | Replay Cameras |
GP 500 (1999, Windows) | Director |
Dethkarz (1998, Windows) | Art Directors |
Battle Cars (1993, SNES) | Graphics (as Russell Comte) |
Batman Returns (1992, SEGA CD) | Driving Game Additional Artists |
Rail shooter | |
---|---|
The Punisher (1990, NES) | Graphics |
Real-time | |
---|---|
The Shadows of Mordor (1988, Apple II) | Artwork (as Russell Comte) |
The Hobbit (1983, Commodore 64) | Graphics (as Russell Comte) |
Regional differences | |
---|---|
Ardok the Barbarian (1986, Commodore 64) | Art |
Sci-fi / futuristic | |
---|---|
TransFormers (2004, PlayStation 2) | Art Directors |
Dethkarz (1998, Windows) | Art Directors |
Star Trek: The Next Generation - Future's Past (1994, SNES) | Artists (Lead Artist) |
Battle Cars (1993, SNES) | Graphics (as Russell Comte) |
Rocket Ranger (1990, NES) | Artwork |
Bedlam (1988, Commodore 64) | Bedlam 64 |
Judge Dredd (1986, Commodore 64) | Graphics designed by |
Shooter | |
---|---|
TransFormers (2004, PlayStation 2) | Art Directors |
Star Trek: The Next Generation - Future's Past (1994, SNES) | Artists (Lead Artist) |
The Hunt for Red October (1990, NES) | Developers |
Bedlam (1988, Commodore 64) | Bedlam 64 |
Judge Dredd (1986, Commodore 64) | Graphics designed by |
Side view | |
---|---|
Batman Returns (1992, SEGA CD) | Driving Game Additional Artists |
ABC Wide World of Sports Boxing (1991, DOS) | Art and Graphics by |
The Hunt for Red October (1990, NES) | Developers |
Samurai Warrior: The Battles of.... Usagi Yojimbo (1988, Commodore 64) | Graphics |
Doc the Destroyer (1987, Commodore 64) | Graphics |
Bad Street Brawler (1987, DOS) | Art |
Ardok the Barbarian (1986, Commodore 64) | Art |
Fist: The Legend Continues (1986, Commodore 64) | Character Animations and Sprites by |
Judge Dredd (1986, Commodore 64) | Graphics designed by |
Fighting Warrior (1985, ZX Spectrum) | Graphics by |
Sports Hero (1984, ZX Spectrum) | Animations by |
Hellfire (1984, ZX Spectrum) | All hi-res graphics in this game were developed by (using Melbourne House's program Melbourne Draw) |
Simulation | |
---|---|
Grand Prix Challenge (2002, PlayStation 2) | Racing Director |
Le Mans 24 Hours (2001, PlayStation 2) | Replay Cameras |
GP 500 (1999, Windows) | Director |
Top Gun: Fire at Will! (1998, Macintosh) | Art Director |
Space flight | |
---|---|
Star Trek: The Next Generation - Future's Past (1994, SNES) | Artists (Lead Artist) |
Sports | |
---|---|
GP 500 (1999, Windows) | Director |
David Robinson's Supreme Court (1992, Genesis) | Art Design by |
Cal Ripken Jr. Baseball (1992, SNES) | Artwork and Animation by |
TV Sports: Basketball (1991, TurboGrafx-16) | Original Artwork |
ABC Wide World of Sports Boxing (1991, DOS) | Art and Graphics by |
TV Sports: Hockey (1991, TurboGrafx-16) | Artwork and Animation by |
Bo Jackson Baseball (1991, DOS) | Graphic Artist |
Sports Hero (1984, ZX Spectrum) | Animations by |
Strategy / tactics | |
---|---|
ABC Wide World of Sports Boxing (1991, DOS) | Art and Graphics by |
Rocket Ranger (1990, NES) | Artwork |
Mugsy (1984, ZX Spectrum) | Graphics |
Street racing | |
---|---|
Test Drive Unlimited (2007, PlayStation 2) | Art Director - Cars |
Text parser | |
---|---|
The Crack of Doom (1989, Apple II) | Artwork |
The Shadows of Mordor (1988, Apple II) | Artwork (as Russell Comte) |
The Fellowship of the Ring (1986, Amstrad CPC) | Graphics |
The Hobbit (1983, Commodore 64) | Graphics (as Russell Comte) |
Text-based / Spreadsheet | |
---|---|
Doc the Destroyer (1987, Commodore 64) | Graphics |
Top-down | |
---|---|
Battle Cars (1993, SNES) | Graphics (as Russell Comte) |
Cal Ripken Jr. Baseball (1992, SNES) | Artwork and Animation by |
TV Sports: Basketball (1991, TurboGrafx-16) | Original Artwork |
TV Sports: Hockey (1991, TurboGrafx-16) | Artwork and Animation by |
Bedlam (1988, Commodore 64) | Bedlam 64 |
Track racing | |
---|---|
Test Drive Unlimited (2007, PlayStation 2) | Art Director - Cars |
Grand Prix Challenge (2002, PlayStation 2) | Racing Director |
Le Mans 24 Hours (2001, PlayStation 2) | Replay Cameras |
Turn-based | |
---|---|
The Fellowship of the Ring (1986, Amstrad CPC) | Graphics |
Vehicle simulator | |
---|---|
Test Drive Unlimited (2007, PlayStation 2) | Art Director - Cars |
Grand Prix Challenge (2002, PlayStation 2) | Racing Director |
Le Mans 24 Hours (2001, PlayStation 2) | Replay Cameras |
Vehicular combat | |
---|---|
Dethkarz (1998, Windows) | Art Directors |
Top Gun: Fire at Will! (1998, Macintosh) | Art Director |
World War II | |
---|---|
Rocket Ranger (1990, NES) | Artwork |