Mark Akester
Moby ID: 98743
Credits (44 credits on 26 games)
- by Role
- by Date
- by Moby Score
- by Genre
2023 | |
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Avatar: Frontiers of Pandora (PlayStation 5) | Lead Video Artist |
Assassin's Creed: Nexus VR (Quest) | Lead Video Artist |
2020 | |
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Tom Clancy's The Division 2: Warlords of New York - Expansion (Windows) | Video Artist |
Watch Dogs: Legion (Windows) | Studio Operations |
2019 | |
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Tom Clancy's The Division 2 (Windows) | Video Artists |
2018 | |
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Far Cry 5 (PlayStation 4) | Studio Operations |
2017 | |
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Tom Clancy's Ghost Recon: Wildlands - Fallen Ghosts (Xbox One) | Communication |
Ode (Windows) | Ubisoft Reflections Creative Services Team |
Tom Clancy's Ghost Recon: Wildlands (Windows) | Communication, Recruitment & Human Resources |
Atomega (Windows) | Project Support |
2016 | |
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Tom Clancy's The Division (Windows) | UI & Video Artists |
Watch_Dogs 2 (PlayStation 4) | Communication, Recruitment & Human Resources |
Grow Up (Windows) | Special Thanks to |
2015 | |
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Grow Home (PlayStation 4) | Marketing Asset Creation |
Assassin's Creed: Syndicate (Windows) | Communication, Recruitment & Human Resources |
2014 | |
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The Crew (Windows) | Cinematic Artist |
2011 | |
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Driver: San Francisco (Windows) | Cinematic Animation |
2010 | |
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007: Blood Stone (Windows) | Development Team |
Blur (PlayStation 3) | In alphabetical order |
2009 | |
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Wheelman (Xbox 360) | Cinematic Lead |
2007 | |
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Driver: Parallel Lines (Windows) | Manager |
2006 | |
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Driver: Parallel Lines (Xbox) | Editing |
2005 | |
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Driv3r (Windows) | Cinematics |
2004 | |
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Driv3r (Xbox) | Cinematics Project Management |
2002 | |
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Stuntman (PlayStation 2) | FMV Cut Scene Production |
2000 | |
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Driver 2 (PlayStation) | Cut Scene Animation Team |
1997 | |
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Formula 1: Championship Edition (PlayStation) | 3D Modelling, Front-End design, Textures and Promo Artwork |
1996 | |
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Formula 1 (PlayStation) | 3D/2D Artwork & Front-end Design |