Cyberia
Description official descriptions
In the year 2027, the world is controlled by two rival superpowers, the western-bloc Free World Alliance and the east-bloc Cartel. Transmissions from an FWA spy reveal the location of a secret multi-national laboratory deep within Siberia, the Cyberia Complex, where a mysterious weapon is being developed. FWA leader Devlin frees a cyber-hacker named Zak from prison and sends him to infiltrate the complex and discover the true nature of the Cyberia weapon.
Unfortunately, the Cartel is also interested in the weapon and will stop at nothing to get it. Not only must Zak make his way past the Cartel forces sent to stop him, but he must also overcome the Cartel agents which have already seized control of the complex. To make matters worse the Cyberian scientist's genetically engineered creations are running rampant in the same area as the weapon and Devlin also appears to have something up his sleeve.
Cyberia is an action game with puzzle sequences and a heavy reliance on scripted events and cutscenes. The game allows limited navigation between locations, which usually lead to a puzzle or (more often) action scenes that involve either shooting down planes with a gun turret or navigating various flying vehicles, destroying enemies in a Star Wars: Rebel Assault-style confrontations.
Spellings
- サイベリア - Japanese spelling
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Credits (DOS version)
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[ full credits ] |
Reviews
Critics
Average score: 68% (based on 33 ratings)
Players
Average score: 3.5 out of 5 (based on 57 ratings with 5 reviews)
Junk, Purely Worthless, Its sad that they made a 2nd Cyberia
The Good
The music is ok.
The Bad
Lets face it people, this game is terrible. It was bad on the playstation, and its worse on the computer because the controls suck that much more. Hey nice consept, a over glorified shooter, that features pure linear play, WOW doesnt that sound fun.
The Bottom Line
Dont waste your time, this is pure crap.
DOS · by NotTwoQuick (18) · 2000
Rather good, but it could have been better
The Good
There's not really much to say what makes Cyberia good, if only for the fact that it is one of those games that really challenges you (at least when it comes to puzzles)
The Bad
First of all (if you know what you are doing in the game) the game is short and the arcade levels get boring after a while, plus some of the puzzles are too hard. Plus you get two difficulty levels (one for the arcade sequences and one for the puzzle sequences) and the bad thing is you can't select easy for both of them!
The Bottom Line
If you are interested in these type of games, then I'd guess you'd find this game good
PlayStation · by Grant McLellan (584) · 2001
Look how shining those cd thingies are!! Ooooh! Aaaaaah!! Shiny..!
The Good
Drop-dead gorgeus graphics! Big explosions! Sound up the wazoo! Those are clearly the best characteristics of Cyberia. Playing as an undercover agent/hacker you infiltrate some sort of para-military organization to foil some sort of world threathening plot involving a secret superweapon codenamed Cyberia and off you go! Welcome to gloss-o-rama!
As mentioned, the graphics and animations in the game are extremely well done, combining digitized images with pre-rendered stuff to achieve a stellar presentation. The story, for as cliche as it is, is functional and the different twists you can take in the interactive-movie "decision time" moments are actually good, providing some expanded lifetime for the game.
The interface is simple and streamlined, with clever touches such as having a "scene selection" menu from which you continue your adventure and replay whatever you particularly liked instead of having to bother with a savegame feature....
The graphics are very good.... uh.....kickass explosions too!
The Bad
The only bad thing you can say about Cyberia is the same thing you can say of other multimedia experiences that appeared with cd-roms and which games like this spawned (The Hive, Rebel Assault, etc.) and that's the fact that it really isn't much of a game!
The game progresses as an interactive movie of sorts, where you move Zack (your character) around pre-rendered slides and jump from action sequences to puzzle sequences, to adventure sequences, etc... The word of the day for all these types of titles is "sequence" as they give you a taste of each form of interactivity but specialize in none (puzzles are easy exercises or stupid riddles, action sequences are twitch reflex rail-shooters, etc.) since there is no clear gameplay concept behind it and it's all just essentially an excuse to tell a storyline. And speaking of which, we could partially forgive Cyberia if it offered some sort of mind-shattering storyline, or at least a super cool one with lots of sex, violence, and explosions, but while Cyberia provides explosions and a halfway passable storyline with some clever creative ideas, it's nothing to write home about....
The Bottom Line
Cyberia is the kind of game that would come bundled with cd drives or sound cards in it's time, or that people that knew jackshit about computers would buy to impress their friends and showcase their "multimedia" PCs (much like Myst). It is pretty to look at and all, but when you stop "looking" and start "playing" you'll see that gameplay wasn't a major concern in the design of the game, and while many still enjoy interactive movies despite their lack of gameplay simply because they tell an unique story or stuff like that, Cyberia is nothing but another "hot-off-the-assembly-line" sci-fi adventure epic with little to no interesting features to it save for some interesting conceptual designs.
You don't need to run away from it, but it's hardly "can't miss" material.... I guess it's a good investment for 2-5 U$S if only to expand your game collection, but be aware you won't be fooling anyone with it. Cyberia is the hardcore gamer's equivalent of having a chia pet.... it's not bothering anyone, but it's hardly something to be proud of.
DOS · by Zovni (10504) · 2003
Discussion
Subject | By | Date |
---|---|---|
No Sound | Rafael Fonseca Mendes Leal | Jun 25, 2007 |
Trivia
OEM version
An abridged version entitled Cyberia: Mission Norway was released to be bundled with soundcards and the like. This version takes you nearly halfway through the game.
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Contributors to this Entry
Game added by Alan Chan.
PC-98 added by Infernos. Linux, Windows, Macintosh, FM Towns added by Sciere. PlayStation added by Adam Baratz. SEGA Saturn added by Terok Nor. 3DO added by Jeanne.
Additional contributors: Zovni, formercontrib, ケヴィン, Patrick Bregger.
Game added January 31, 2000. Last modified April 24, 2024.