Spider-Man
- Spider-Man (1982 on Atari 2600, 2006 on Odyssey 2)
- Spider-Man (1984 on Atari 8-bit, ZX Spectrum, Commodore 64...)
- Spider-Man (1990 on SEGA Master System, 1992 on Game Gear)
- Spider-Man (1991 on Genesis)
- Spider-Man (1994 on SNES)
- Spider-Man (1995 on Genesis)
- Spider-Man (1997 on Dedicated handheld)
- Spider-Man (2000 on Game Boy Color)
- Spider-Man (2002 on Dedicated handheld)
- Spider-Man (2002 on Windows, PlayStation 2, Xbox)
- Spider-Man (2002 on Game Boy Advance)
- Spider-Man (2007 on HyperScan)
Description official descriptions
Spider-Man is the first 3D game to star the popular web-slinger. It is loosely based on Spider-Man: The Animated Series and Spider-Man Unlimited and features some of the voice cast from each and similar character designs.
Peter Parker is attending a demonstration of the reformed Dr. Otto Octavius's new invention when an imposter Spider-Man steals the device. Spider-Man must work to clear his name and uncover the sinister motives behind the device's theft.
This game features appearances not only by most major Spider-Man characters, but cameos by numerous other characters from the Marvel Universe, such as the Human Torch, Punisher, Daredevil and Captain America.
Spider-Man's webs are greatly emphasized. He can use them both for navigational purposes, like swinging or ziplining, and for offensive and defensive combat, such as tying up a villain, coating his fists with web for extra oomph, or building a protective shield. His web supply is limited though and he must find new cartridges or risk running out. The wall-crawling powers are also prominently features. Spider-Man can cling to any wall or ceiling. This is used for basic environmental navigation and for stealth as there are many sequences where you crawl over the heads of unsuspecting thugs, or drop down and catch them off-guard.
Combat is based around Spider-Man's ability to jump, kick, punch and web. By combining these with direction and in various combinations, Spider-Man is able to throw objects such as furniture, hurl web balls, yank enemies into melee range and follow up with a flurry of hits, among other things. There are a number of boss-battles as well, all of which are puzzle-based.
Missions vary from the fairly common fight-your way-to-the-goal or find-the-key-that-unlocks-the-door types to races to catch some or evade them or just trying to avoid the police.
There are several side goals in addition to the main mission including multiple unlockable Spider-Man costumes and numerous hidden comic book covers to find.
Spellings
- ספיידרמן - Hebrew spelling
- 蜘蛛侠 - Chinese spelling (simplified)
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Credits (PlayStation version)
178 People (112 developers, 66 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 77% (based on 51 ratings)
Players
Average score: 3.9 out of 5 (based on 96 ratings with 10 reviews)
The Good
The perfect introduction of Spider-Man to the new millennium. The game shows that this was made by Spider-Man fans with its story, writing and solid performances. Plus, Stan Lee is the narrator! How cool is that? The story follows Peter Parker as he tries to find the impostor Spider-Man that stole technology from a reformed Otto Octavius during a science expo. To make matters worse, a green fog has covered New York City (leftover from the original PS1 version). In thirty-ish levels, you will fight against one of Spidey's greatest rogues such as Scorpion, Rhino and even Venom all while getting closer to the true masterminds. Graphics wise, it is an improvement over the limitations of the original Neversoft PlayStation version (Mary Jane and Black Cat).
The Bad
Controls and camera take some time getting used to (especially in boss fights and that Venom chase level). There are the occasional glitches in 2 levels of the game. Certain boss and enemy character models although getting a more detailed look thanks to the work of Treyarch on the Dreamcast port have gotten an almost campy feel (Rhino, cops/SWAT officers and the bald henchmen).
The Bottom Line
One of the finest superhero games of the twenty first century. To those who complain about FPS, I advise you to read the Spider-Man Dreamcast preview article where they interviewed the art director Christian Bušić. It will clear up that particular quirk.
Windows · by Hrvoje Grahovac (2) · 2024
Decent first attempt at 3D web-slinging action
The Good
Despite coming out as late as 2000, Neversoft's Spider-Man is actually the first attempt to introduce the webslinger into fully 3D gaming - and it does a genuinely good job at giving you control over Spidey's powers. The web-swinging, while not exactly realistic, gives you some really nice mobility and the three web-related attacks add variety to the simple beat 'em up mechanics. The cherry on top is the wall- and ceiling-crawling, allowing you to make actual use of all three dimensions to navigate the levels, and often adding the stealth element of simply dropping on top of an unsuspecting enemy.
The overall design approach of alternating between web-swinging segments among New York's rooftops with tighter, more precisely designed interior levels does its job as well, providing the base for an interesting, varied experience.
The Bad
Unfortunately, as you proceed, the game turns out to be quite a bit more repetitive than it seemed at first, with many levels following the same design ideas, and severely lacking in enemy variety. The combat, despite the cool selection of web attacks, ultimately isn't varied enough either, feeling more like a simple beat 'em up than a genuine action-adventure experience.
Another weak point of the game is its camera system. While it technically does a good job of following the main character, his movement specifically while turning is so clunky and awkward that the camera suffers from it a lot. The first-person web aiming mode is slow and doesn't make up for a lack of regular camera controls (although, to be fair, the argument could be made that with a game this 3D-oriented controlling the camera with two buttons wouldn't have been enough, and the game had to work with analog stick-less PlayStation controllers).
The game also has a rather minor, but very noticeable fault in the graphics - while the gameplay engine, although based on Neversoft's earlier titles, looks genuinely good, the character models in the cutscenes are some of the worst the PSX has ever seen. The difference between the two, while of course not affecting how the game actually plays, can be really jarring.
The Bottom Line
Overall, Spider-Man 2000 is a decent first attempt at making a 3D Spider-Man game. It's not quite as creative as it could've been and definitely suffers from the heavily outdated hardware it was designed for, but it does deliver a pretty cool webslinger experience. 6/10
[played in emulator]
PlayStation · by Pegarange (296) · 2023
A good mix of action and adventure.
The Good
The game is true to the comics, and is very exciting. Spider-Man includes various missions, incredibly tough levels, and lots of exciting action. The game includes various characters from the comic series & lots of surprises and incredibly challenging puzzles, the controls are easy to learn, and the graphics are smooth.
The Bad
There are few flaws in this game that are in fact a bit too small to mention. No complaints!
The Bottom Line
The result: An action-packed game with smooth graphics and a few challenging puzzles. A must-play.
PlayStation · by Jim Fun (207) · 2002
Trivia
After unlocking the storyboards, if you look at the last one, you can see that the Lizard was meant to be in the final cutscene.
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Related Sites +
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Spider-Man Spins a Web Any Size
An Apple Games article about the Macintosh version of Spider-Man, with commentary being provided by Aspyr Media President Michael Rogers (November, 2001). -
Wikipedia: Spider-Man
Information about Spider-Man at Wikipedia
Identifiers +
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Contributors to this Entry
Game added by Jason W. Owen.
Dreamcast, Macintosh added by Corn Popper. Windows added by Kartanym. PlayStation added by Jim Fun.
Additional contributors: Unicorn Lynx, Crawly, Zeppin, DreinIX, colm52, Zaibatsu.
Game added June 15, 2001. Last modified March 22, 2024.